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  1. #21
    Player
    EliaStormblade's Avatar
    Join Date
    Apr 2022
    Posts
    281
    Character
    Elia Stormblade
    World
    Zodiark
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Roda View Post
    Also this does look pretty jarring.


    Got a little floaty on there
    You got something in your eye, friend.
    (2)

  2. #22
    Player
    Roda's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    2,249
    Character
    Roda Tirhaalo
    World
    Balmung
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by EliaStormblade View Post
    You got something in your eye, friend.
    I just wanna

    (5)
    ~sigh~

  3. #23
    Player
    GTK0HLK's Avatar
    Join Date
    Jul 2020
    Posts
    1,072
    Character
    Selene Halflight
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    Finally, the thread I was looking for.
    (Cause sometimes making one yourself is a waste of time if no one bothers)

    Yes, on My Au Ra it was blatantly obvious the change.

    I liked the tech they are implementing, and I felt like it only needed a slider scale like in some SP games like Code Vein, where you can choose the size and brightness.

    But it moves. or simply just affect how bright or blatant it is and have it move, not static.

    [Unlike some of the users I seen, I personally preferred the Dynamic. as I know it was for a reason.]
    (0)

  4. #24
    Player
    GrizzlyTank's Avatar
    Join Date
    Jul 2015
    Posts
    1,718
    Character
    Livia Bloodletter
    World
    Phoenix
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Roda View Post
    Also this does look pretty jarring.


    Got a little floaty on there
    Yeah, an issue of too many highlights, with their own rules.

    Though couldn't notice the same issue in the benchmark.
    (0)

  5. #25
    Player
    GTK0HLK's Avatar
    Join Date
    Jul 2020
    Posts
    1,072
    Character
    Selene Halflight
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    At least some closure, the jp side is also likely to be causing some stir of this atm.

    We just have to see if they'll be swinging forwards and back on the changes, or if they'll specifically break down the changes and tune it before or after DT release.

    At least they more or less know in what range people want now.
    (2)
    "Angry People" Gonna..,

  6. #26
    Player
    HeyMcFly's Avatar
    Join Date
    Apr 2019
    Posts
    1,908
    Character
    Khloe Entialpoh
    World
    Sargatanas
    Main Class
    Conjurer Lv 100
    I've already made a similar thread, but posting the link here- maybe it can be merged down the road

    https://forum.square-enix.com/ffxiv/...t-appears-dull
    (0)

  7. #27
    Player
    HeyMcFly's Avatar
    Join Date
    Apr 2019
    Posts
    1,908
    Character
    Khloe Entialpoh
    World
    Sargatanas
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by EliaStormblade View Post
    I honestly agree? I get the reason why people complained about the eyes in the benchmark 1. Not having any shine isn't good, but adding in a static fake shine (or rather, adding it back) is regressing, and it's gonna be really janky combined with what are otherwise a bunch of real and dynamic lights. Not sure what the perfect solution would have been, but I don't think adding in a cartoony eye dot was it.
    There was eye shine, but the way the reflections worked was likely too realistic which folks had an issue with- now it's been dulled completely. I also wish the thicker eyelashes had been optional, instead of removing it- seeing so much of the under eyelid is gross imo


    Here is a screen of miqo eyes in 1st DT benchmark


    and here is 2nd (current) benchmark
    (2)
    Last edited by HeyMcFly; 06-04-2024 at 04:38 AM.

  8. #28
    Player
    EliaStormblade's Avatar
    Join Date
    Apr 2022
    Posts
    281
    Character
    Elia Stormblade
    World
    Zodiark
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by GrizzlyTank View Post
    Yeah, an issue of too many highlights, with their own rules.

    Though couldn't notice the same issue in the benchmark.
    I have to be honest... some races don't seem to have it, or their eyes are too small for me/it's obscured to see that kinda thing.
    (8)

  9. #29
    Player
    Kuro_Matsu's Avatar
    Join Date
    Apr 2018
    Location
    Gridania
    Posts
    83
    Character
    Mai Kuromatsu
    World
    Zalera
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Ath192 View Post
    Not your PC. I have a 4090 and a 4K display run on max settings. Def an issue on their end.
    Quote Originally Posted by Roda View Post
    Yeah it seems to be some overly sensitive LOD texture scaling? I'm getting it too on every race.

    Here's my smudgy Roe
    I'm relieved to see it's not just me, and I hope they can fix this issue as soon as possible. But they are on crunch time now, so I might end up stuck not taking any MSQ SS until it gets resolved. :/
    (0)
    May the stars light thy way.

  10. #30
    Player
    Boyu's Avatar
    Join Date
    Jun 2024
    Posts
    1
    Character
    Po Yu
    World
    Balmung
    Main Class
    Sage Lv 90
    I did a rough photoshop edit (I didn't do a good job, but it's just to illustrate the point) to show how important this is for the likeness of our cats. We can have upgraded models and still use the older cheap tricks from 2.0 to maintain likeness, there's no reason to sacrifice quality for the sake of fidelity.



    I'm glad there's other people who agree on this. As someone who's been staring at their catgirl for 9+years, the subtleties are important to me. The artists on the team are awesome but feedback is important so that things can be tuned, and dismissing people who are taking their concerns to the forums helps nobody. It's frustrating to see how many people are being dismissive to valid critique.

    Edit: Fixed image not loading
    (12)
    Last edited by Boyu; 06-04-2024 at 05:06 AM. Reason: Image not loading

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