I cant believe this community got filtered so hard by having to rotate their character in the character creator that they added this.
I cant believe this community got filtered so hard by having to rotate their character in the character creator that they added this.
I like the new catch lights. They behave a little more 'realistically,' but are exaggerate enough to match the visual style of the game.
The static catchlight looks bad currently. I wish they had just upped the sensitivity on the dynamic lights instead of painting on a tacky dot because people can't let go of dated graphics.
What really gets me is the new fake catch light is fuzzier than the real reflections
(The real reflections look amazing, but that sticker tho...)
What my character sees every time I look at their eyes
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Last edited by Roda; 06-06-2024 at 04:16 AM.
This. I'm actually more than just worried that these people have so much influence on proceedings or rather the regression of it.I just need to stay off OF for this. While there are still legit concerns, its becoming clear to me that some people just cannot handle the fact that updating the graphics will change how their character looks and they will fight tooth and claw to hold back graphical progress. Adding back the fake reflections is the perfect example of that
Agreed, I actually really liked how my eyes/eyebrows looked in the first benchmark.
There is updating graphics and then there is changing the artsytle.
What they have done in some cases, like the eyes is to change the artstyle.
And i can't believe the amount of people who can't bother to look up why that catch-light is there instead of being obsessed with realism.
Even movies with actors uses catch-lights.
The problem is that the current catch lights are neither realistic nor consistent with the previous art style. Our old models didn't have 800 bright catchlights swirling around their eye at all times, and neither do real people. It looks bizarre.
Last edited by CidHeiral; 06-06-2024 at 03:01 AM.
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