For my miqote, I noticed that the catchlights were odd, but it seemed like the change in contrast between iris and pupil changed the whole dynamic of the eye for me, the sparkles just made it muddier ;_;
For my miqote, I noticed that the catchlights were odd, but it seemed like the change in contrast between iris and pupil changed the whole dynamic of the eye for me, the sparkles just made it muddier ;_;
I feel like the grey haze was unintentional.
Agree. At first I was praising the new eye lights but after I went through the benchmark itself outside of character creator all I see are hazy/foggy eyes; it looks really bad. But it looks like they didn't mean it for it to be like that since in character creator I don't see the hazy/foggy eyes in any of the scenes.
I just booted up the benchmark again to check and it doesn't look like there are any permanent catchlights. Some of them only move around when you adjust the camera vertically, maybe that's what you're seeing?
Either way, I think the new catchlights look awful. In the previous benchmark they were there but subtle. Now it looks like I have a solar system rotating in my eyeball.
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I noticed something in the reflections, can anyone confirm?
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They're 'permanent' in that they're lights attached to the camera, so you'll always see them if you point the camera directly at your eyes. I quite liked them in the first benchmark too, but the subtlety seemed to have caused quite a stir.I just booted up the benchmark again to check and it doesn't look like there are any permanent catchlights. Some of them only move around when you adjust the camera vertically, maybe that's what you're seeing?
Either way, I think the new catchlights look awful. In the previous benchmark they were there but subtle. Now it looks like I have a solar system rotating in my eyeball.
Oooh I get what you mean now. Yeah I'm not a fan. I was totally mystified by the "soulless eyes" comments during the first benchmark. They behaved exactly as I expected them to given how light works.
Last edited by CidHeiral; 06-05-2024 at 04:41 AM.
The more I look at the new eyes the more I like tbem, specially up close. I think they should keep it, it's better than the 1.0 benchmark which had soulless eyes.
It just seems to really, really depend on the race. My fem face 3 highlander eyes got worse (foggy, lower rez iris?? almost cannot see her pupil in benchmark screenshots) but fem au'ra is completely fine, no haze. Both looked good in the first benchmark. On the other hand my fem face 2 highlander no longer has ink-smeared eyes, so its a relative improvement.
Haha, right? They worked exactly the way I expected them to as well. But I can see why it was an issue 'in game' so to speak, and the first benchmark's old chargen really was a terrible way to show off the new work done on the player characters.
I like the new light too, though agree it's quite strong. Because the devs redid the lighting in chargen, it's much, much easier to see the environmental lights reflected in our eyes along with the 'permanent' camera light. I counted something like four or five environmental lights, and the 'permanent' light can split itself up into four or five reflections if you aim right, so yeah, I bet that looks overwhelming on characters with large, open eyes. There's no way to know for sure how it will look in game, but based on the actual benchmark and not the improved chargen, I suspect it won't be as overwhelming when we're running around playing. Hopefully it will just end up being a character creator trade-off--we got vastly improved chargen lighting along with impressively modeled and textured eyes at the expense of all those lights reflecting in them in a way that would look more natural if our characters were standing next to the lighting section of the hardware store and not in the Black Shroud.
(I am going to have so much fun in gpose when DT drops.)
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