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  1. #41
    Player
    Fjarrisky's Avatar
    Join Date
    Jun 2024
    Posts
    7
    Character
    Fjarri Sky
    World
    Faerie
    Main Class
    White Mage Lv 90
    For my miqote, I noticed that the catchlights were odd, but it seemed like the change in contrast between iris and pupil changed the whole dynamic of the eye for me, the sparkles just made it muddier ;_;
    (3)

  2. #42
    Player
    Cheapshot's Avatar
    Join Date
    May 2019
    Posts
    255
    Character
    Cheap Shot
    World
    Balmung
    Main Class
    Summoner Lv 100
    I feel like the grey haze was unintentional.
    (6)

  3. #43
    Player Rekh's Avatar
    Join Date
    Jan 2024
    Location
    Meracydia
    Posts
    521
    Character
    Fresh Tree
    World
    Zalera
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Cheapshot View Post
    I feel like the grey haze was unintentional.
    Agree. At first I was praising the new eye lights but after I went through the benchmark itself outside of character creator all I see are hazy/foggy eyes; it looks really bad. But it looks like they didn't mean it for it to be like that since in character creator I don't see the hazy/foggy eyes in any of the scenes.
    (3)

  4. #44
    Player
    CidHeiral's Avatar
    Join Date
    Dec 2021
    Posts
    1,582
    Character
    Cid Heiral
    World
    Hyperion
    Main Class
    Dragoon Lv 100
    I just booted up the benchmark again to check and it doesn't look like there are any permanent catchlights. Some of them only move around when you adjust the camera vertically, maybe that's what you're seeing?

    Either way, I think the new catchlights look awful. In the previous benchmark they were there but subtle. Now it looks like I have a solar system rotating in my eyeball.

    (2)

  5. #45
    Player
    caffe_macchiato's Avatar
    Join Date
    Aug 2021
    Posts
    714
    Character
    Macchi Ato
    World
    Balmung
    Main Class
    White Mage Lv 93
    I noticed something in the reflections, can anyone confirm?

    (11)

  6. #46
    Player
    Astronis's Avatar
    Join Date
    Mar 2024
    Posts
    320
    Character
    Astronis Smythe
    World
    Mateus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by CidHeiral View Post
    I just booted up the benchmark again to check and it doesn't look like there are any permanent catchlights. Some of them only move around when you adjust the camera vertically, maybe that's what you're seeing?

    Either way, I think the new catchlights look awful. In the previous benchmark they were there but subtle. Now it looks like I have a solar system rotating in my eyeball.
    They're 'permanent' in that they're lights attached to the camera, so you'll always see them if you point the camera directly at your eyes. I quite liked them in the first benchmark too, but the subtlety seemed to have caused quite a stir.
    (4)

  7. #47
    Player
    CidHeiral's Avatar
    Join Date
    Dec 2021
    Posts
    1,582
    Character
    Cid Heiral
    World
    Hyperion
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Astronis View Post
    They're 'permanent' in that they're lights attached to the camera, so you'll always see them if you point the camera directly at your eyes. I quite liked them in the first benchmark too, but the subtlety seemed to have caused quite a stir.
    Oooh I get what you mean now. Yeah I'm not a fan. I was totally mystified by the "soulless eyes" comments during the first benchmark. They behaved exactly as I expected them to given how light works.
    (3)
    Last edited by CidHeiral; 06-05-2024 at 04:41 AM.

  8. #48
    Player Rekh's Avatar
    Join Date
    Jan 2024
    Location
    Meracydia
    Posts
    521
    Character
    Fresh Tree
    World
    Zalera
    Main Class
    Warrior Lv 90
    The more I look at the new eyes the more I like tbem, specially up close. I think they should keep it, it's better than the 1.0 benchmark which had soulless eyes.
    (6)

  9. #49
    Player
    Aimed's Avatar
    Join Date
    Apr 2024
    Posts
    15
    Character
    Sagan Gyojii
    World
    Brynhildr
    Main Class
    White Mage Lv 90
    It just seems to really, really depend on the race. My fem face 3 highlander eyes got worse (foggy, lower rez iris?? almost cannot see her pupil in benchmark screenshots) but fem au'ra is completely fine, no haze. Both looked good in the first benchmark. On the other hand my fem face 2 highlander no longer has ink-smeared eyes, so its a relative improvement.
    (3)

  10. #50
    Player
    Astronis's Avatar
    Join Date
    Mar 2024
    Posts
    320
    Character
    Astronis Smythe
    World
    Mateus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by CidHeiral View Post
    Oooh I get what you mean now. Yeah I'm not a fan. I was totally mystified by the "soulless eyes" comments during the first benchmark. The behaved exactly as I expected them to given how light works.
    Haha, right? They worked exactly the way I expected them to as well. But I can see why it was an issue 'in game' so to speak, and the first benchmark's old chargen really was a terrible way to show off the new work done on the player characters.

    I like the new light too, though agree it's quite strong. Because the devs redid the lighting in chargen, it's much, much easier to see the environmental lights reflected in our eyes along with the 'permanent' camera light. I counted something like four or five environmental lights, and the 'permanent' light can split itself up into four or five reflections if you aim right, so yeah, I bet that looks overwhelming on characters with large, open eyes. There's no way to know for sure how it will look in game, but based on the actual benchmark and not the improved chargen, I suspect it won't be as overwhelming when we're running around playing. Hopefully it will just end up being a character creator trade-off--we got vastly improved chargen lighting along with impressively modeled and textured eyes at the expense of all those lights reflecting in them in a way that would look more natural if our characters were standing next to the lighting section of the hardware store and not in the Black Shroud.

    (I am going to have so much fun in gpose when DT drops.)
    (3)

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