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  1. #1
    Player
    angelar_'s Avatar
    Join Date
    Jun 2022
    Posts
    56
    Character
    Angela Moray
    World
    Balmung
    Main Class
    Reaper Lv 100
    No. Certain classes already have insane unworkable button bloat (all attacks, so RPR / VPR.) We don't need more buttons, we need less buttons that waste space repeating the same idea or doing the exact same thing so that better buttons can be made.
    (2)

  2. #2
    Player
    Nihility's Avatar
    Join Date
    Aug 2013
    Posts
    1,130
    Character
    Tenebria Miku
    World
    Behemoth
    Main Class
    Arcanist Lv 100
    I don't get this desire for massive amounts of skills
    the most "fun to play" MMO's I've experienced have all been like 10-12 skill buttons at most.
    This game is getting carried on the battle designs but I'd go as far as to say a lot of jobs are maybe up to twice as many skills as needed to be fun.
    (3)

  3. #3
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    I don't care one way or another about the number of buttons I have. I care if a button has a purpose within the toolkit that makes it worth a damn to use.
    (0)

  4. #4
    Player
    TaranTatsuuchi's Avatar
    Join Date
    Oct 2011
    Posts
    1,462
    Character
    Aryn Tatsuuchi
    World
    Balmung
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Darkstride View Post
    I use the double tap for situational abilities like self heals/potions and tank stance rather than stuff I need regularly. I also have 1 standard hotbar placed below my crossbar just to have skill cooldowns visible.
    Same.

    I also have the right wxhotbar as my aoe skills.

    I can double tap, keep it held and press the left trigger and still access the expanded xhotbar.
    Releasing the left trigger brings me back to the wxhotbar.
    (0)

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