No. Certain classes already have insane unworkable button bloat (all attacks, so RPR / VPR.) We don't need more buttons, we need less buttons that waste space repeating the same idea or doing the exact same thing so that better buttons can be made.
No. Certain classes already have insane unworkable button bloat (all attacks, so RPR / VPR.) We don't need more buttons, we need less buttons that waste space repeating the same idea or doing the exact same thing so that better buttons can be made.
I don't get this desire for massive amounts of skills
the most "fun to play" MMO's I've experienced have all been like 10-12 skill buttons at most.
This game is getting carried on the battle designs but I'd go as far as to say a lot of jobs are maybe up to twice as many skills as needed to be fun.
I don't care one way or another about the number of buttons I have. I care if a button has a purpose within the toolkit that makes it worth a damn to use.
Same.
I also have the right wxhotbar as my aoe skills.
I can double tap, keep it held and press the left trigger and still access the expanded xhotbar.
Releasing the left trigger brings me back to the wxhotbar.
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