Quote Originally Posted by velswen View Post
I'm advocating for not removing more skills every expansion. Why do you want more skills to be removed? What benefit is there to taking away things people like?
I have no particular attachment to any skill outside of animation. To me that would be like having an affinity for F# on a piano by itself. I only care about how they play together and how they flow into each other and how they feel when played as a unit.

In RPGs that allow training, I use it because something that might have made sense when your character was level 3, might not make sense anymore at level 12. It's okay for abilities to evolve and for them to be pruned from time to time. Design requires the ability to remove as much as the ability to add or change.