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  1. #1
    Player
    velswen's Avatar
    Join Date
    Jul 2019
    Posts
    129
    Character
    V'els Wen
    World
    Brynhildr
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Valkyrie_Lenneth View Post
    I feel like we need to have a discussion about why people think more skills equals more better.


    We don't need 36+ skills that are used.


    That's too much. Make it 20 and make them actually matter.
    No. Make it 36+ that actually matter. More skills that are more interesting is better.
    (3)

  2. #2
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by velswen View Post
    No. Make it 36+ that actually matter. More skills that are more interesting is better.

    Because you dilute the impact of each skill the more there are.

    Also, you reduce the ability for broader audiences to play.
    (10)

  3. #3
    Player
    Graveyardprincess's Avatar
    Join Date
    May 2024
    Posts
    206
    Character
    Raven Nightshade
    World
    Seraph
    Main Class
    Viper Lv 100
    Quote Originally Posted by Valkyrie_Lenneth View Post
    Because you dilute the impact of each skill the more there are.

    Also, you reduce the ability for broader audiences to play.
    says who plenty of chars ive made on skyrim have like 37, and dnd characters if a caster have a ton of spells without it diluting lol


    Quote Originally Posted by Teno View Post
    Pvp has 10 skills and its gameplay is infinitely more complex than the pve bloat we have. Why tf is there stil a 123 combo for so many jobs ?
    you know what makes it more complex? Its simply PEOPLE thats it the computers the combat the battle fights are so brain dead and simplified pattern that it cant be complex lol pvp cant be compared to pve due the fact players can't be predicted
    (1)
    Last edited by Graveyardprincess; 06-05-2024 at 04:03 AM.

  4. #4
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Graveyardprincess View Post
    says who plenty of chars ive made on skyrim have like 37, and dnd characters if a caster have a ton of spells without it diluting lol
    You do not have 37 skills you are using at once in Skyrim. It is also a completely different game with a different combat design.

    It doesn't sound like you actually do high end content in xiv, maybe try some of that first before commenting on combat design
    (8)

  5. #5
    Player
    Sjol's Avatar
    Join Date
    Apr 2024
    Posts
    276
    Character
    Sjol Fantl
    World
    Mateus
    Main Class
    Dancer Lv 90
    I do think that FFXIV relies too much on ST/AoE symmetry. It creates the illusion of variety while not actually producing it. AoE rotations tend to be shortened versions of the ST rotations, but otherwise identical. I've wondered why they don't create more unique AoE and Cleave Abilities (i.e., 2 target)

    MNK does a channeling tornado kick for 5s with 30% mit
    NIN does a dash strike hitting up to 5 enemies in range as long as each one isn't more than 10 yalms from each other
    BLM drops a fire tornado in a designated location doing damage over time to enemies in proximity
    BLM drops a lightning storm over a targeted enemy that follow them randomly striking OTHER mobs
    DRK gets a shield that absorbs damage and then does an AoE burst after it takes X damage doing Y% of damage absorbed.

    Some of these might feel familiar from other games because there's a wide design space that's doable that SE isn't using. I would love to see some variations here.
    (3)

  6. #6
    Player
    Daralii's Avatar
    Join Date
    Jul 2015
    Posts
    3,037
    Character
    Endris Caemwynn
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Sjol View Post
    I do think that FFXIV relies too much on ST/AoE symmetry. It creates the illusion of variety while not actually producing it. AoE rotations tend to be shortened versions of the ST rotations, but otherwise identical. I've wondered why they don't create more unique AoE and Cleave Abilities (i.e., 2 target)
    The most confusing thing about that to me is that they will add new abilities that do ST damage and then falloff AoE, but also keep adding unnecessary AoE or ST versions of existing ST or AoE skills. SAM has two very blatant examples in Shoha II and Senei when they could have just added AoE to Shoha and adjusted the numbers on Guren.
    (2)

  7. #7
    Player
    Sjol's Avatar
    Join Date
    Apr 2024
    Posts
    276
    Character
    Sjol Fantl
    World
    Mateus
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Daralii View Post
    The most confusing thing about that to me is that they will add new abilities that do ST damage and then falloff AoE, but also keep adding unnecessary AoE or ST versions of existing ST or AoE skills. SAM has two very blatant examples in Shoha II and Senei when they could have just added AoE to Shoha and adjusted the numbers on Guren.
    I'm pretty sure this is because they feel the need to give you something every even level during an expac. Honestly, if they had abandoned that approach a long time ago, we could probably have much better feeling advancement.

    I think WoW handled it with your primary kit being done by 50 or something and then talents coming in after that, but it's been a long time since I've played.
    (1)

  8. #8
    Player
    Taranok's Avatar
    Join Date
    Mar 2015
    Posts
    794
    Character
    Arilaya Syldove
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Daralii View Post
    The most confusing thing about that to me is that they will add new abilities that do ST damage and then falloff AoE, but also keep adding unnecessary AoE or ST versions of existing ST or AoE skills. SAM has two very blatant examples in Shoha II and Senei when they could have just added AoE to Shoha and adjusted the numbers on Guren.
    The worst thing is the devs already made this mistake. HW was plagued with massive button bloat, and one of the first major reactions in stormblood was to consolidate useless buttons. Some of the buttons added, such as Guren and Foul, were combined single target/aoe skills. So, of course, the literal next expansion, Foul and Guren are now aoe-exclusive, and xenoglossy/senei were added for single target only. Frankly I'm surprised it took this long for the bloat to get completely out of hand again since they already were bad as of ShB.
    (4)

  9. #9
    Player
    Avidria's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    1,724
    Character
    Avi Taro
    World
    Behemoth
    Main Class
    Bard Lv 100
    Quote Originally Posted by velswen View Post
    No. Make it 36+ that actually matter. More skills that are more interesting is better.
    That sounds awful actually
    (7)
    "Run when you have to, fight when you must, rest when you can." - Elyas Machera, The Wheel of Time