No. Make it 36+ that actually matter. More skills that are more interesting is better.
says who plenty of chars ive made on skyrim have like 37, and dnd characters if a caster have a ton of spells without it diluting lol
you know what makes it more complex? Its simply PEOPLE thats it the computers the combat the battle fights are so brain dead and simplified pattern that it cant be complex lol pvp cant be compared to pve due the fact players can't be predicted
Last edited by Graveyardprincess; 06-05-2024 at 04:03 AM.
You do not have 37 skills you are using at once in Skyrim. It is also a completely different game with a different combat design.
It doesn't sound like you actually do high end content in xiv, maybe try some of that first before commenting on combat design
I do think that FFXIV relies too much on ST/AoE symmetry. It creates the illusion of variety while not actually producing it. AoE rotations tend to be shortened versions of the ST rotations, but otherwise identical. I've wondered why they don't create more unique AoE and Cleave Abilities (i.e., 2 target)
MNK does a channeling tornado kick for 5s with 30% mit
NIN does a dash strike hitting up to 5 enemies in range as long as each one isn't more than 10 yalms from each other
BLM drops a fire tornado in a designated location doing damage over time to enemies in proximity
BLM drops a lightning storm over a targeted enemy that follow them randomly striking OTHER mobs
DRK gets a shield that absorbs damage and then does an AoE burst after it takes X damage doing Y% of damage absorbed.
Some of these might feel familiar from other games because there's a wide design space that's doable that SE isn't using. I would love to see some variations here.
The most confusing thing about that to me is that they will add new abilities that do ST damage and then falloff AoE, but also keep adding unnecessary AoE or ST versions of existing ST or AoE skills. SAM has two very blatant examples in Shoha II and Senei when they could have just added AoE to Shoha and adjusted the numbers on Guren.I do think that FFXIV relies too much on ST/AoE symmetry. It creates the illusion of variety while not actually producing it. AoE rotations tend to be shortened versions of the ST rotations, but otherwise identical. I've wondered why they don't create more unique AoE and Cleave Abilities (i.e., 2 target)
I'm pretty sure this is because they feel the need to give you something every even level during an expac. Honestly, if they had abandoned that approach a long time ago, we could probably have much better feeling advancement.The most confusing thing about that to me is that they will add new abilities that do ST damage and then falloff AoE, but also keep adding unnecessary AoE or ST versions of existing ST or AoE skills. SAM has two very blatant examples in Shoha II and Senei when they could have just added AoE to Shoha and adjusted the numbers on Guren.
I think WoW handled it with your primary kit being done by 50 or something and then talents coming in after that, but it's been a long time since I've played.
The worst thing is the devs already made this mistake. HW was plagued with massive button bloat, and one of the first major reactions in stormblood was to consolidate useless buttons. Some of the buttons added, such as Guren and Foul, were combined single target/aoe skills. So, of course, the literal next expansion, Foul and Guren are now aoe-exclusive, and xenoglossy/senei were added for single target only. Frankly I'm surprised it took this long for the bloat to get completely out of hand again since they already were bad as of ShB.The most confusing thing about that to me is that they will add new abilities that do ST damage and then falloff AoE, but also keep adding unnecessary AoE or ST versions of existing ST or AoE skills. SAM has two very blatant examples in Shoha II and Senei when they could have just added AoE to Shoha and adjusted the numbers on Guren.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.