Quote Originally Posted by KitiaraIornsight View Post
Edit to add.... because of this change this does in fact mean more hairstyles and hats for Viera and Hrothgar characters because they all have the same head base model as the other characters, but no, people are gonna complain over my chin isn't exactly identical as it was in the old graphics.
I actually don't think it necessarily means that? The hair and hats are still separate meshes that would all have to be adjusted to fit, just like before. They could maybe run a program to morph things but they're still gonna have to check each and every one and manually adjust just like before so no real change there. The heads are still roughly the same shape. Using a universal basemesh and shapekeys seems more of an effort to streamline new animation than for things like existing hats and hairs.