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  1. #11
    Player
    KitiaraIornsight's Avatar
    Join Date
    Sep 2016
    Location
    Gridania
    Posts
    139
    Character
    Kitiara Utmatar
    World
    Famfrit
    Main Class
    Sage Lv 100
    Quote Originally Posted by Cheapshot View Post
    Thanks for linking this. I had heard they were switching to using a universal base mesh and shapekeys but hadn't personally seen it. It's interesting to see the actual mesh lines. It kinda bothers me that they didn't include a CC overhaul with this switch. They could bypass a lot of this criticism by offering adjustment sliders which this method of doing things would allow. I get that they wanted to roll out the graphical update at the start of a new story, but it more and more feels like they aren't ready. Especially since a lot of updates to textures and dye channels are rolling out in parts over future patches. This feels like it might have been better as an 8.0 thing realistically.
    you are welcome. But there definitely is a big misconception that the same base character models were being used. That's not the case. They may have retained older character models in older zones and for NPCs but for our characters, we have whole new models and the differences being noted are DEFINITELY a result of the single model morphed process being employed at this time.

    Edit to add.... because of this change this does in fact mean more hairstyles and hats for Viera and Hrothgar characters because they all have the same head base model as the other characters, but no, people are gonna complain over my chin isn't exactly identical as it was in the old graphics.
    (7)
    Last edited by KitiaraIornsight; 06-25-2024 at 03:15 AM.