Quote Originally Posted by KitiaraIornsight View Post
https://www.youtube.com/watch?v=Spm-1sMvlrE&t=27s

Here is the developers panel summary explaining the morphing process now being employed.
Thanks for linking this. I had heard they were switching to using a universal base mesh and shapekeys but hadn't personally seen it. It's interesting to see the actual mesh lines. It kinda bothers me that they didn't include a CC overhaul with this switch. They could bypass a lot of this criticism by offering adjustment sliders which this method of doing things would allow. I get that they wanted to roll out the graphical update at the start of a new story, but it more and more feels like they aren't ready. Especially since a lot of updates to textures and dye channels are rolling out in parts over future patches. This feels like it might have been better as an 8.0 thing realistically.