Quote Originally Posted by Iscah View Post
The thing is, all of that could have been addressed without altering the shape of the character models. Those things being addressed are not the things that people are complaining against.

Fixing the lighting does not call for lips and noses and eye shapes to be completely changed.
Agreed… this is the biggest problem, and one that I’m hoping is more of a bug that they will fix, and not someone just taking artistic license to change things. I don’t know enough about modeling or texture maps to say for certain, but surely they shouldn’t be changing actual shapes of the facial features!

Many races just look like they’re chewing their upper lips, especially. It becomes really apparent looking at the screenshots where people have drawn over the shapes. And this will affect how emotes look when used as well.

The updated benchmark was an improvement, and none of my characters are so bad that I would give up playing them, but if I put them into gpose and their emotes give a totally different facial expression, I’ll be sad.

Another thing that is really noticeable is the eye color/shading quality… it actually looked more vibrant in the original benchmark, and now the eyes look rather dull and hazy. Again, hoping that was something that was rushed through for the second benchmark and not something we have to endure on release…

Honestly I get how some people can say, for some of the screenshots posted, “oh there’s barely any difference there!” And on some lucky faces, that may be true. But I’ve seen a lot more where I could immediately see the issues, even without drawings over top. Maybe it’s my artist’s eye, idk.

In the end though, I get why people are upset, and I hope they’re able to get some satisfaction. Of all the games I play, this is the only one where I actually LIKE how my characters look! So for someone to lose that, it’s really upsetting.