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  1. #11
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,042
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Cross-posting with the female Midlander specific thread.

    I'm still bogged down in trying to do some more detailed diagrams and things, but I really need to get something posted as time draws short.

    The graphics update hasn't captured my Midlander well at all.

    Specifically this is face 3, jaw 3, eye shape 4, eyebrows 4, nose 5, mouth 3.

    Some improvements were made since the first version of the benchmark - the heavy crease over the eyelid has been erased, and it helps her to look a bit better - but the eyes and the expression are still wrong. It feels like she has lost her confidence.

    Comparison of all three including previous benchmark:


    Comparison of current appearance and new benchmark only:


    And at a wider distance:


    You cannot tell me that these are the same person. The basic attributes might be the same but the details are all wrong.

    ---

    General issues with the face:
    • The eyes are vertically lower and horizontally wider, giving them a drooping appearance and making her look sleepy or ill.
    • The nose seems to be bigger and dominates the face in a way it didn't previously.
    • The underside of the nose is more slanted instead of being fairly flat, so you see more of it from a front angle.
    • The lips are larger - it seems like the shadow under the bottom lip has been reinterpreted as part of the lip. (Someone previously pointed out this had happened on one of the Au Ra faces, and I can now see that it has happened here too.)
    • There is a weird pucker on the face (see below).
    • The neck is narrower where it meets the head.

    The eyes are my biggest issue. You can see in this comparison gif that it goes from being a very "upwards" sort of shape with the arc of the eyelashes basically centred over the pupil, to being low over the eye and heavily weighted towards the outside corner, which has been pushed outwards and become more slanted. It drastically changes the feel of the character.





    Specifically regarding the pucker on the face, it's difficult to describe but you can see it in this following picture from the benchmark. As soon as I saw the benchmark I immediately felt like she was pulling a weird face, although I couldn't say what gave the impression until I had it at the right angle for these creases to catch the light. From pulling some faces in the mirror, to get diagonal-inward lines like this to appear on my own face I had to make an exaggerated "ooh" sound with my lips sticking out. It's not a straight resting face at all.




    Additionally there are some strange shadows being cast by the hair onto the face:



    And some particular weird lighting on the eyelid rims of the benchmark model, so they're brightly lit high up and then have shadows lower down, where the original version has a more controlled, permanently dark outer rim that better frames the eyes.



    I wrote it on the image but I'll say it again - my current character is beautiful and I don't want to lose her. She has a perfect balance of looking friendly and confident and sweet-natured, and the benchmark doesn't capture any of it. The soul isn't right.
    (14)
    Last edited by Iscah; 06-17-2024 at 03:14 AM. Reason: Added character settings