I understand where you're coming from and I do agree, if they were to reverse some of the more aesthetic decisions (slightly altered eye shape, altered clan marks and colours, etc) there would be some people disappointed. That's why I personally will make my peace with my darkened pupils and lightened nose smudge if that never gets fixed... I don't really agree with the choice, but I know it probably appeals to someone out there.
But I need you to understand, the parts I want them to make an announcement about intending to fix are the bugs, the glaring issues with the models and textures, the holes and seams.
Here's what I mean by femroe face 2 lip textures not matching up:
The normal map for the lips (the faux 3D texture) is completely straight across, while the diffuse (the colour texture) has a defined upper lip shape. The philtrum doesn't really make sense with either texture, to be honest.
My complaint with the eyebrow creases is rather difficult to illustrate without datamining the textures from the benchmark or some such, but imagine if they took the normal map for the lips and just straight up deleted it, leaving only the diffuse map. When the rest of the face has detailed normals, that looks incredibly odd and uncanny valley. When the current 6.58 face has those normals it feels like a step backwards.
Here's some of the holes between the head and the hair:
Which is caused by the alterations being made to the shape of the head model, but no tweaks being made to the hair model. Either the hair models need to be altered as well, or the head model should have retained the same basic shape.
Somewhat less glaring, but here's an example of the texture seams:
This is just straight up a problem with how the textures have been baked.
These aren't aesthetic choices; these are mistakes. I can't fathom anybody preferring it this way.
But compound that with the aesthetic differences, the lips being completely different shapes, the changing of colours, the fading of clan marks? It's just. a big mess.