Quote Originally Posted by Astronis View Post
I do believe they have achieved this as much as is possible without just giving up and re-using the low-poly models. The model has more polygons. The original thinness of the nose was a result of lack of polygons. That's been corrected. It isn't a big difference--yes, it's noticeable to those of us who have been using this face for years, but it's an improvement over a model that didn't have enough polygons to work with. The original honestly always looked too thin too me, so I am glad SE has fixed what always looked something like an unfortunate sacrifice to the low-polygon requirements. So...yeah, as one of the few players of male Highlanders, I am going to register my satisfaction with this!
Honestly, I can imagine this is the "issue" with many little changes that add to making things warped just a little. In my opinion t's likely many of the changes are now creating the characters how they were always supposed to be, or closer at that, but in ARR they couldn't build them the way they wanted. However, because it took then years for technology and CBU3 to catch up and make adjustments closer to their original intention, we're so used to the less refined versions we're getting now.

That said...
Options are always nice for sure.
Agreed. I don't mind my character looking like this now, she's really damn pretty. It just doesn't give me the same vibes before because of some minor changes I can barely point out. I wish things like eyes being less far apart or smaller or not all eye possibilities being so super round in my case, would be additional options people can choose. Same as adjusting your eyelashes and other things criticized in this thread, or at least options coming close to that, considering the higher number of polygons won't go away (and that's a good thing).

Also, damn, your Highlander is really handsome!