Quote Originally Posted by lolicon09 View Post
Personally, everything looked better in the first examples they released, before devs started to change things based on feedback
I agree to some degree. There was valid criticism and by all means, outright mistakes should be corrected but as for purely aesthetic choices, they should have stuck with their decisions and simply should have given people the time to get used to it. They can't please everyone anyways and and they already went back from improvements like natural light and reflections to artificial light sources (e.g. the catchlight in the eyes that shouldn't be there in a totally dark room) and hardened shadows inestead of the previous soft ones because people couldn't handle the upgrade and needed their low poly flaws back, claiming they had emotional value... We're lost. I'm unhappy. But what can I say, the masses have spoken.