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May the stars light thy way.
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Choose your Destiny:
Pressure SE into fixing their gifting system and RMT issues
>Defend the company
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*the GCBTW presses the enter key*
Last edited by Papayatar; 06-04-2024 at 06:24 AM. Reason: fixed links
I'm very unhappy with how they appear to have changed the undertone coloring of, at the very least, duskwights.
My WoL had a yellow undertone to his skin, and now it appears to be green. I have tried altering skin tone to see if there's a new preset that "fixes" it but I have been unsuccessful. I really wish they hadn't changed the undertone lighting at all.
https://gyazo.com/b5c4b1fd19bc5abb37b33f49cec05212
To emphasize the differences between the mesh shapes of hyur face #1. This has nothing to do with lighting, or shaders, or textures, or limitations of higher poly meshes. And it's not an improvement in any way.
(The green under the eye is the size/shape of the exposed fleshy part of the eyelid.)
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Last edited by aiqa; 06-04-2024 at 09:01 AM.
Does anyone else experience this weird green lightning?
Old benchmark:
vs.
New benchmark:
Additionally, I noticed a seam line down the nose.
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I'm pretty happy with the updates, but I do have one problem with the new character creator: Give us back the different times of day lighting (golden hour thanalan, morning light La Noscea, etc)! Now it's just midday or night and for anyone who is super pale/has white hair that's the least useful lighting since my little lizard is just literally glowing. It's a problem that's already in game but its just specific to midday clear weather lighting and like every other time is fine. I always used the Thanalan setting before because it replicated golden hour.
I am glad they otherwise did some major corrections, though.
I'm struggling to properly describe my 'issues', hoping maybe someone can chime in here and help?
This is my OG Desert catboy. I use the 'older' face 2 with facial hair:
This is same character in Benchmark:
Things I've noticed in particular:
1) The red hair in general feels a bit 'washed out' to me? Like its reflecting so much white light that it's making the hair seem a lighter shade? I've seen a few people pointing this issue out with black hair and other dark hair colors, so I don't think its an issue specific to this face/hair. I think the darker skin tone is magnifying the issue on my character.
2) The shape of his eyes (Eyes - 3) has changed, particularly with the eyelid. Comparing them clipped, the old eye has a flatter top and ends closer to the eye. The benchmark eyes have more of a curve and extend out further from the eye for some reason.
OG
Benchmark
3) Something is off with the mouth shape (Mouth - 2, full lipped one) The top lip seems like its not quite as wide as it was in the OG? I also don't know if its a trick of the lighting, but it seems like the default mouth is slightly smiling compared to the OG one?
4) This is the biggest issues I've had. Something is *VERY* wonky with the facial hair lighting. it seems to be reflecting a different amount of light than the hair itself. Due to this, no matter what angle or lighting condition, it looks like a different shade from the rest of the hair. You can especially see it in certain lighting, like the crystal field (see below screenshot of an extreme case)
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