Am i allowed to call the eyes too "detailed" now?
Old ones were kinda clean, sharp and cartoony. New ones are somewhat foggy and with the lighting it's clear that theyre these gooy veiny orbs in our head.
Am i allowed to call the eyes too "detailed" now?
Old ones were kinda clean, sharp and cartoony. New ones are somewhat foggy and with the lighting it's clear that theyre these gooy veiny orbs in our head.
Last edited by GrizzlyTank; 06-04-2024 at 02:17 AM.
Hi Remnance! When using imgur.com you have to make sure there's a .png or .jpg at the end of the URL. Otherwise, your pic doesn't post. I fixed it for you.
Calling Square Enix lazy isn't really feedback. Express what you don't like with some detail so they can take what you wrote into account. Otherwise, your post is just background noise.
Last edited by Kacho_Nacho; 06-04-2024 at 02:19 AM.
check your settings, under graphics 3. under shadow quality. for me "Use low-detail models on character shadows. (LOD) was set on, I turned it off and the hair shadows improved a lot. please let us know if it fixes that for you or not.
Please clean up Fem Highlander's cheeks on face1 and face2. It looks like someone spit on their faces with dirt.![]()
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I still think I like my current hot Middy better than the new benchmark. It depends on the picture and lighting. Some look really bad in the new one, some look decent.
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Last edited by OliverQ; 06-04-2024 at 02:28 AM.
My other character for now is male Au Ra, which are much improved from before.
He's still not as close to the original as I would really like, but the key details are getting much closer. He's back to having well-defined makeup and a shadow on the inner eye, rather than an ugly mass of black.
Face paint is still misaligned and clashing with his cheek scales.
The chin is too pointed and the scale edges around the upper edge of the "beard" are oddly square while the original looks more rounded.
Eyebrows are not as dark as the current appearance.
The mouth is still very downturned at the corners, giving him a grumpy look that wasn't there before.
One particular omission which I have touched on before is that the current structure for this face has an interesting effect where the eye doesn't entirely fill the "window" of the eyelids and a spot of colour can be seen around the edges of the eye. While this is not currently visible when viewed from straight-on, it is visible at most other angles, and I think it would be good to put a small amount of it back in.
I assume that the restructured face can't have it only visible at an angle any more, so it would have to be permanently visible, but I think it would work. It would fill in the very pointed inner corner of the eye, and we do actually have the small exposed muscle there.
An image edit I made with a couple of possible tweaks:
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Player
i unchecked both LOD options and nothing has changed. it still looks low quality. on my picture both benchmarks have the exact same settings with LOD checked
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