i dont like the new benchmarkt tbh.
the shadows are a complete mess. looking at the hair shadow on the neck. left one looks so smooth and the right one almost unhealthy.
left is 1.0 and right 1.1
![]()
i dont like the new benchmarkt tbh.
the shadows are a complete mess. looking at the hair shadow on the neck. left one looks so smooth and the right one almost unhealthy.
left is 1.0 and right 1.1
![]()



check your settings, under graphics 3. under shadow quality. for me "Use low-detail models on character shadows. (LOD) was set on, I turned it off and the hair shadows improved a lot. please let us know if it fixes that for you or not.
Player
i unchecked both LOD options and nothing has changed. it still looks low quality. on my picture both benchmarks have the exact same settings with LOD checked
My WoL's eyebrows turned from white to grey. On the whole the changes are good but that's pretty jarring.
![]()
Thank you for giving me the opportunity to post this one here as well.
Remember that if your game looks like the one on the right, stop providing feedback! You're doing us all a favor.
Last edited by BeoCat; 06-04-2024 at 02:45 AM. Reason: forgot quote
excuse me? that has nothing to do with my case. there is no extra software used! stop having a false assumption instead!
That's exactly my issue, too. When the benchmark first came out, I didn't understand why people bemoaned the new lightning/shadows since I was very much pleased with the softened out look. But too many were complaining about how stark contrasts and low poly edges are missing and that the smoothing over took away their "charm points" and "sharp features" even though it was nothing of the sort but only an evidence for poor graphics. I could hold a flashlight under my face and it would have the same effect and I couldn't fathom that some were seriously preferring that over the way improved and more natural results.
The strong shadows were the reason why I set character lightning up to 50. Before the benchmark update I had hoped I could turn it off again because character models were now only reflected by environmental light - which was just perfect and beautiful - but in the end SE heeded the cryout and brought back artificial light to cast these exaggerated shadows... A pity.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote








