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  1. #81
    Player
    Minali's Avatar
    Join Date
    Apr 2022
    Location
    Limsa Lominsa
    Posts
    564
    Character
    Minali Flo'uf
    World
    Twintania
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Soxforrow View Post
    THAT'S WHAT I'M SAYING the corners of the mouth are completely off for our face now!

    The corners are even like this when the mouth is wide open; wasn't the case in the other benchmark. Not by a lot mind you, barely noticing compared to, well, the open mouth, but it feels to me like they made these corners "static" in some way and I really can't see a reason why, it wasn't like this in the old model. (And yes, I went to a mirror to check how my own mouth behaves in various expressions, including an open mouth. And I'm not the youngest person anymore, my mouth corners show small signs of aging, and these "folds" are still "gone" when I open my mouth real wide. :P )

    I wonder if this impression of them being so strange compared to the older model is them being so round and soft, like two stuffed pillows on top of each other instead of fairly thin sinnews and muscles or so.

    Quote Originally Posted by BeoCat View Post
    I swear all the criticism i read in here boils down to "Return to arr 2.0 graphics".
    Maybe work on your reading comprehension then? I specifically mentioned the mouth, not the whole face. I love her eyes, I love her hair, I love her "everything else but the mouth". And I sure as hell don't want to go back to 2.0 graphics.
    (8)
    Last edited by Minali; 06-03-2024 at 07:04 PM.

  2. 06-03-2024 07:03 PM
    Reason
    redundant

  3. #82
    Player
    JaellaArwana's Avatar
    Join Date
    Feb 2012
    Posts
    19
    Character
    Skye Tigress
    World
    Sargatanas
    Main Class
    Dancer Lv 90
    I'm happy with this iteration of the benchmark for the most part. Noticed a couple of technical issues that need resolving. (Neck Seams, Missing/Lower Res than desirable textures). The new eye highlights/highlights in general are much better, even if they are overpowering in some lighting scenarios where I personally believe they shouldn't be. I've seen some people believe that the old static lights are re-enabled as a result of that. Skin looks way better. Some hairs/scales need a second pass. I've noticed its a little tricky to get the right brightness on some shades of Au'Ra Limbal rings. Overall good update. Definitely looks better than live.

    They will have to lock in final designs at some point, may already have. I'm hoping people understand that Yoshi-P has stated there will be changes they don't necessarily agree with, which is why the Fanta Quest is being added. I 100% understand the attachment to the characters we've all used for a decade or more. Unfortunately the push for a Graphics overhaul from the wider community is going to also rely on people willing to compromise on some aesthetic decisions the devs are GOING to make. I'm just hopeful people make CONSTRUCTIVE USABLE criticisms the devs can actually put action towards, but also understand that you may have valid PERSONAL criticisms that the devs don't feel aligns with their vision for the games future. If you believe everything is perfect the way it is or don't really care about the changes, that's cool too.

    Quit being jerks to each other over this.
    (3)

  4. #83
    Player
    Minali's Avatar
    Join Date
    Apr 2022
    Location
    Limsa Lominsa
    Posts
    564
    Character
    Minali Flo'uf
    World
    Twintania
    Main Class
    Ninja Lv 100
    Quote Originally Posted by JaellaArwana View Post
    I'm happy with this iteration of the benchmark for the most part. Noticed a couple of technical issues that need resolving. (Neck Seams, Missing/Lower Res than desirable textures). The new eye highlights/highlights in general are much better, even if they are overpowering in some lighting scenarios where I personally believe they shouldn't be. I've seen some people believe that the old static lights are re-enabled as a result of that. Skin looks way better. Some hairs/scales need a second pass. I've noticed its a little tricky to get the right brightness on some shades of Au'Ra Limbal rings. Overall good update. Definitely looks better than live.

    They will have to lock in final designs at some point, may already have. I'm hoping people understand that Yoshi-P has stated there will be changes they don't necessarily agree with, which is why the Fanta Quest is being added. I 100% understand the attachment to the characters we've all used for a decade or more. Unfortunately the push for a Graphics overhaul from the wider community is going to also rely on people willing to compromise on some aesthetic decisions the devs are GOING to make. I'm just hopeful people make CONSTRUCTIVE USABLE criticisms the devs can actually put action towards, but also understand that you may have valid PERSONAL criticisms that the devs don't feel aligns with their vision for the games future. If you believe everything is perfect the way it is or don't really care about the changes, that's cool too.

    Quit being jerks to each other over this.
    Yes, I really appreciate we're getting a free fantasia for some minor corrections. The thing with the corners of the mouth is just that there isn't really a similar face I could switch to, because the corners look weird on all faces, just less bad on some. So a Fantasia won't really solve the issue.
    (5)

  5. #84
    Player
    SarahDesdemona's Avatar
    Join Date
    Jun 2024
    Posts
    3
    Character
    Sarah Desdemona
    World
    Zalera
    Main Class
    Paladin Lv 90
    Yeah, the Au Ra fem face (speaking for face 4) has def got a weird thing going on with the lips. It's in the benchmark too which means it'll be in game, so that worries me. Everything else I'm giddy with or will learn to love, but the mouth issue makes us look weirdly skeletal or like we got lip fillers.





    Miqo mouths got pulled in and Femra mouths got pushed out lol
    Hopefully it's something that'll be addressed if not by launch then shortly after.
    (3)
    Last edited by SarahDesdemona; 06-03-2024 at 07:10 PM. Reason: spelling is hard

  6. #85
    Player
    azaleai's Avatar
    Join Date
    Apr 2024
    Posts
    62
    Character
    Spiced Cider
    World
    Famfrit
    Main Class
    Black Mage Lv 100
    The lighting looks much, much better. The fact the faces don't look completely flat when they're in shadow is wonderful. I do still think some of the shots in the cutscene aren't very flattering angle/lighting-wise, but I think for the most part it's not the lighting engine itself to blame anymore. The lip shine is going to take some getting used to though!



    However. Femroe face 2 brow creases are still. completely and utterly painted on. There is NO data on the normal map, so the brow creases just look plasticy and wierd.



    The complete and utter lack of any shadows on the brow give the impression of the forehead, brow ridge and bridge of the nose being a completely different shape - smooth and airbrushy.

    I think I've come to terms with the lightened ash mark and the darkened pupils but this.. this is going to really, really bother me. I know female roes are the least played race/gender combo but it feels like every other race has had care put into sculpting their creases and lines, we just... didn't.
    (12)

  7. #86
    Player
    Soxforrow's Avatar
    Join Date
    May 2022
    Posts
    20
    Character
    Soxforrow Shimiki
    World
    Goblin
    Main Class
    Black Mage Lv 95
    Honestly everything about the graphics update environmentally etc looks great, like really great, but our faces are looking rough
    (9)
    Last edited by Soxforrow; 06-03-2024 at 07:19 PM.

  8. #87
    Player
    Miemi's Avatar
    Join Date
    Aug 2021
    Posts
    32
    Character
    Mieiki Kayelinth
    World
    Twintania
    Main Class
    Summoner Lv 100
    I love that they listened to the different eyeliner/lashline feedback and changed it. Also suprised that they darkened the eyebrows to reflect the current ones. Personally, I'll only have to change the eyebrow shape, overall I'm content with the changes

    https://i.imgur.com/UPemXEj.png
    (1)

  9. #88
    Player
    MascheRano's Avatar
    Join Date
    Apr 2023
    Posts
    16
    Character
    Ujin Uyagir
    World
    Halicarnassus
    Main Class
    Gunbreaker Lv 90
    I am happy with the changes for the most part, and I'm glad they fixed the weird rigging for female elezen mouths. However, I am still unhappy about the forced default smiling expression. Before, the lip shape for female elezen face 4 curved downward, giving her a more neutral face.

    However, in the benchmark, the lip shape has remained changed so that it curves upward in a constant smile. I have seen other screenshots from other races with the same issue; the resting default face should be more neutral in general, so I hope they change this.

    (7)

  10. #89
    Player
    CorvoSomnia's Avatar
    Join Date
    Apr 2024
    Posts
    5
    Character
    Corvo Mori
    World
    Sophia
    Main Class
    Reaper Lv 90

    posted in another thread
    left is new benchmark, right is current ffxiv
    face 1 moon cat
    too tired and out of effort to get better shots and edit showing specific spots im mentioning.
    i cant exactly say im pleased with mine, again, the only smaller mouth option being made large as well, the eye scar is so long it looks unbalanced now?, nose to lip ridges are super narrow, oh and my age old complaint of m miqo face 1 having no eyebrows became even worse, they some how lost even more of their already non existent eyebrows >.> and general proportions for the face look off, giving a massive derp ness to it for me, all in all i think i just give up on my main character, corvo mori is no more RIP

    lighting and textures upgrades are great, drastic changes to shape and proportions of faces are quite the opposite.. SE Devs you all are amazing and have done so much work and i dont like being that downer, but i hope these issues get fixed, not just for myself, but for everyone whos character has drastically changed for the worse due feature shapes and proportions
    (5)

  11. #90
    Player
    CStrife912's Avatar
    Join Date
    Jul 2015
    Posts
    470
    Character
    Alexia Kusanagi
    World
    Odin
    Main Class
    Bard Lv 90
    Quote Originally Posted by MascheRano View Post
    I am happy with the changes for the most part, and I'm glad they fixed the weird rigging for female elezen mouths. However, I am still unhappy about the forced default smiling expression. Before, the lip shape for female elezen face 4 curved downward, giving her a more neutral face.

    However, in the benchmark, the lip shape has remained changed so that it curves upward in a constant smile. I have seen other screenshots from other races with the same issue; the resting default face should be more neutral in general, so I hope they change this.

    I mean that’s fair I can see what you’re going for and I agree it needs to be altered but damn your character got a glow up otherwise lol
    (2)

  12. 06-03-2024 07:28 PM

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