I admit I've been tending to forget about the benchmark trailer itself, being basically six minutes of explosions and random NPCs to get a few glimpses of your character in action, but having looked at it I'm basically even more confused as to why my character looks so ill and dead-eyed in the basic resting pose.

The images below are both from the benchmark and yet don't look like they're using the same settings. It's no good for the character to only be looking pretty in cutscenes or when emoting. The resting face is super important because that's what the character is going to look like during gameplay and in basic conversations.



I also did a comparison of the face expressions in the benchmark to the current game:



Now, to be clear, in some of these screenshots she does look really pretty in the new version and it's possible that I haven't picked the right emotes to match every expression. But overall I am still concerned because I can see how every expression has narrower eyes and often the shadows on the eye bags. In particular, the two pairs of screenshots on the lower left -- if that is indeed her resting "straight face" now, and going by the character creator it seems likely, she looks so bored now.


Meanwhile, I've been trying to work out exactly what's going on with the eye shapes:



And the eyelid rims (I think I need to re-edit this with some clearer current images):