I like the benchmark update - the lighting, especially, is 100 times better and more pleasing to the eye. I play a male Viera (Rava). My main issues with the 1st benchmark were the flatness of the face, the dead eyes, and the weird lip colour/lipstick. Thankfully, these aspects have been updated. However, one thing I actually *enjoyed* in the 1st benchmark was that for the face I use (male Viera face nr 3) they darkened the nose shading. But in the updated benchmark, I was disappointed to see that it's practically gone now. It's barely visible on pale characters, let alone on darker-skinned ones.
BASE GAME/NO BENCHMARK
BENCHMARK 1
BENCHMARK 2
Nose shading is practically gone. And not only on dark skin. Here's my friend's Viera, same face:
Here is my female Viera character for comparison (note how much lighter the nostril area is):
I am aware of the fact that some people complained about the nose shading being "too dark" in benchmark 1 - however, getting rid of it/making it barely visible is not the way to go. I love how Viera are designed as a race and their noses are a unique racial trait - if one wishes to remove that trait, then they are no longer Viera, but simply a Hyur with bunny ears. To me, it's the equivalent of getting rid of the scales on Au'Ra or removing fangs from Miqo'te.
There is a nose shading toggle for face 1 - I think the solution for this nose fiasco would be adding a nose shading toggle for ALL faces, both Rava and Veena.
I think it's imperative to take into consideration how character-building shows on darker skin. A lot of details disappear or are barely visible once you choose anything that's not pale skin.