



Oh wow the floating horns are actually horrible. Hopefully they fix this quick.((Cross posted with the Au Ra thread))
If this was posted already, apologies - I haven't come across it.
So, I'm still trying to make this work (still not happy, but trying) and came across horn 'issues'
1) For face 4, the horns now look even less like they are attached. (EW on left, New Bench on right)
1a) DT v11 with same angle as the EW one:
1b: Same angle as 1a, but with light setting two - the shadow is just... looks like her horns are burnt:
As you can see it was there in EW, but in DT it just looks even less like they are something that grew out of her head.
2) From the side. EW feels more blended and DT feels like it was just stuck on with the color and text vastly mis-matched. (Not saying EW was perfect, just saying it stood out less to me)
3) Xaela suffers from this as well, though far less obvious and very hard to see form the front side view:
4) Adding face 3 since their horns also sit on preexisting scales. Though they still look like they were an added afterthought, they don't have a really obvious ridge where they connect to her head.



I'm relieved to see the seemingly unintentional luminescent eyes go, personally, since they often look quite uncanny and alien to me -- and it definitely shows itself on all races. Characters like Urianger and Emet both spring to mind. I don't disagree that they can lend a little bit of other-worldliness to characters, which can seem fitting in some cases, but I believe this was always a shader issue and not by design.
The best compromise would be to offer some kind of toggle between the two, if that were even possible, but unfortunately this update isn't about giving us more choices.



If they put it in “accepted bugs,” does that mean that they consider it an error on the list to be fixed? Or just that they’re investigating it? (I’ve never submitted a bug report…)
Good thing you mentioned it will affect Tartaru, that probably made someone notice it more!


It means they are investigating it. Once they investigate, they'll (probably) move it to one of the other forums.If they put it in “accepted bugs,” does that mean that they consider it an error on the list to be fixed? Or just that they’re investigating it? (I’ve never submitted a bug report…)
Good thing you mentioned it will affect Tartaru, that probably made someone notice it more!
Change your computer's time to April 1st and run the benchmark. You'll get to see what one of the old models + some of the old textures look like with the new graphics updates and whatnot. Since my WoL uses many of the same face options, it really stood out to me to show how much the textures have been improved and how faithfully the new models adhere to the old.
So, is it technically possible? It certainly looks like it. Would they consider doing it? Not a chance.
Last edited by Astronis; 06-24-2024 at 01:35 AM.






I don't see how comparing Hildibrand's appearance would be any more enlightening than comparing my own characters by recreating them in the benchmark, as I have been doing in depth throughout this entire business. The textures might look nicer but every single face has been altered in ways that are detrimental to the mood of the character and/or just artistically strange.Change your computer's time to April 1st and run the benchmark. You'll get to see what one of the old models + some of the old textures look like with the new graphics updates and whatnot. Since my WoL uses many of the same face options, it really stood out to me to show how much the textures have been improved and how faithfully the new models adhere to the old.


So you know the answer to your question, "Is it technically possible?" and get an idea of how that would look. You can look at how the old textures appear in the new benchmark and extrapolate, yes? It's something you literally cannot do with any other model, because that is literally the only model in the entire benchmark that uses Endwalker's face model and Endwalker's face texture. Hildibrand's model and face texture were not updated for the benchmark. He uses the new eye texture because the old one does not exist in the benchmark.I don't see how comparing Hildibrand's appearance would be any more enlightening than comparing my own characters by recreating them in the benchmark, as I have been doing in depth throughout this entire business. The textures might look nicer but every single face has been altered in ways that are detrimental to the mood of the character and/or just artistically strange.
Last edited by Astronis; 06-24-2024 at 02:41 AM.






I have no idea how this is relevant. I asked if it would be possible to keep a separate version of the program that displays the old textures. You point me towards the new program as evidence that the new program is running with new textures.






Another day gone, another day closer to potentially losing some of my characters forever... I'm at the point of just frantically screenshotting my pile of glamours that I want to post on Eorzea Collection while I've still definitely got the characters to wear them.
Would there be any possibility at all of retaining the current graphics in some kind of legacy version of the game program that could be used instead of the updated version? Is it possible at a technical level, and would SE consider implementing it?



I want this so badly.
Just give those who prefer the old looks an option to keep the old graphics version.
I'm not bothered at all by crappy textures. My character is a much higher priority to me.



Mods are probably the only recourse, and it does seem likely to me that one (or several lol) will be made, at least to preserve the original models. There are already more faithful upscales for the soon-to-be-outdated textures out there, for everything from characters to gear to environments, so...
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