I genuinely dislike that we went back to old high contrast shadows because people couldn't handle an actual light model.
I genuinely dislike that we went back to old high contrast shadows because people couldn't handle an actual light model.


Benchmark crashes if I try to load my character.
*shrug*
I've seen some people get confused about how to start the benchmark. You have to press the "start" button on the benchmark launcher. Pressing "confirm" on the character creator (where you're seeing your character) simply closes the character creator window.
I posted my feedback on the JP thread, sharing the original version here:
Thank you for your hard work and continued dedication to improve the graphics update.
I appreciate the changes made to Hellsguard male roegadyn face 4, they are noticeable and faithful to the original design.
However, I have feedback regarding some features of the update:
1. In the 1.1 version of the benchmark, there is a very prominent lip gloss effect in certain lighting conditions, enabled by default:
As you can see, in direct lighting and during nighttime, the lip gloss effect is very noticeable.
Please note that no lipstick was applied in these screenshots. In the original design, there was no lip gloss applied to the lips by default. I believe that the lip gloss should be an opt-in feature.
However, in overhead lighting, the lip gloss effect is subtle:
I am fine with this, I feel like this amount of lip gloss is natural.
2. The Hellsguard ash nose is too subtle in the 1.1 benchmark:
I appreciate that the signature Hellsguard nose now has a more natural smudged look, however, I feel that it is too subtle in the 1.1 benchmark compared to the original design. In certain lighting conditions, it can be confused for a shadow. I think that the Hellsguard nose is an important part of their design and should be preserved, it's charming and makes you stand out among others.
3. The head hair and beard hair are mismatched in the 1.1 benchmark:
In the original design, the head hair and beard hair stay the same color in the direct lighting. Only some shine is applied to the head hair.
On the other hand, in the 1.1 benchmark the head hair and beard hair look mismatched. The head hair becomes a shade lighter and it looks like it is dyed a different color. This looks very jarring and I think it should be adjusted.
4 The beard is floating above the face:
The beard is not attached to the face and it looks very unnatural. This is a very common issue, it would be very nice if it could be addressed in the graphics update.
This is all of the complaints that I have regarding the graphics update.
As mentioned before, thank you for your hard work and I hope that you will consider my feedback.

that black line's the ugliest part of that Roe's face and always made me use another Fantasia, coz it's annoying. Happy it's gone already.
Im going for a new look come Dawntrail ^.^
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This made me laugh (not because of the character - she looks good :-) ). There are those of us who have F Au Ra head 4 and are upset with the changes. I, for one, and seriously considering changing heads or races all together because the changes just make Kal feel like a completely different character and I've been playing her since the beginning of HW. That is a long time to be staring at a face only to have it all the lines change.
I feel this just goes to show how things are perceived when looking outside-in. I try to take that into consideration and not discount what people are saying about the changes being done to THEIR characters (even though I might like them), and probably something, some people here should think about too.
Last edited by Irishfae; 06-06-2024 at 01:20 AM. Reason: fixed formating
i think miqo eyes are a little blurry , i wish the colors were as vibrant as au ra's eyes
but other than that i think she looks cute
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Sadly don`t know japanese, otherwise would post it there x). But my biggest and pretty much only complain are the eyes #6. if I`m not mistaken, shape looks different now.![]()


The lips are alsmost the same and, in fact, more accurate on the second model. The curvature usually stops at the level of the pupils; the previous mouth was too small, not the opposite in your case.UGH THE LIPS. Lol. Im sad. I'll have to change to smaller lips if they dont fix that.
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