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  1. #1
    Player
    currentlemon's Avatar
    Join Date
    Nov 2018
    Posts
    262
    Character
    Celica Genhu
    World
    Famfrit
    Main Class
    White Mage Lv 80

    Healer DoTs Need a Rework

    Something that I don't see a lot in these discussions about the Healer role is their DoT actions and how dull they are. This has likely been brought up in the past, especially in SCH threads, but Healer DoTs need a rework on how they play out for each Job.

    Each Healer DoT is an instant cast ability that has a duration of 30secs.

    That's it.

    No interactivity with the rest of the kit. You just press it once and forget about it for thirty seconds. To be blunt, this is bad. Really REALLY bad. Especially, when you compare Healers to Jobs like BRD and BLM, who have more interactivity with their DoTs (still surprised BRD is keeping it's DoTs in DT).

    So how do we fix this?

    I think the best way to alleviate the problem is to have the DoT durations decrease to the twelve to twenty-four second range. Maybe decrease the durations to 15 or 20secs if SE wants to keep it within the two minute meta. This change is minor, but it'll be a benefit for us because we'd be pressing the button more and it'd help alleviate the 1 button spam all healers are guilty of. It's not much, but anything helps.

    However, I think we can push this further and have each Healer Job have their own unique interactions with their DoTs.

    WHM
    Give WHM it's own version of BLM's Thunder proc and BRD's DoT procs to Straight Arrow. Since WHM is getting a new DPS action, let Aero / Dia have a small chance to proc into the new DPS action, with WHM getting a weaker version of the new DPS action at a early level.

    SCH
    SCH needs Bane back. PvP SCH already has Bane in the form of Deployment Tactics, so having that version of DT carried over to PvE SCH would be great. For the sake of interactivity, give the Job a DPS action whose potency increases depending on how many DoTs are on the enemy NPC. Looking at you Ruin II.

    AST
    I honestly have no idea. Can any AST player think of anything for Combust?

    SGE
    It's getting an AoE DoT in DT. Have that and it's single target DoT stack with one another.

    Feel free to post any ideas that you can think of.
    (4)
    Last edited by currentlemon; 06-03-2024 at 08:57 AM.

  2. #2
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Here's a thought - I'm absolutely fine with having a 30 second dot on each healer. If one healer in future gets to juggle additional dots - as SCH used to do (and which has been started on SGE already) , I would be fine with that, however I would rather that each healer gets additional actions, rather than adjusting the dot on each of them.
    (5)

  3. #3
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    1,993
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    I don't think every healer strictly needs a DoT. They could achieve the gameplay of maintaining something in different ways.

    WHM could apply a debuff that slowly boosts the potency of a spell over time, so you maintain the debuff and hit the spell at max potency to not overcap.

    SCH can be the healer that keeps and manages actual DoTs.

    AST could have a damage compile ability to keep up or an ability that grows stronger over time but needs to be detonated manually by Combust.

    SGE also doesn't really need a DoT, I feel like direct damage and juggling short CD damage buttons should be their specialty, maybe they could apply short burn DoTs from Phlegma and Pneuma.
    (5)

  4. #4
    Player
    LynxDubh's Avatar
    Join Date
    Oct 2023
    Posts
    216
    Character
    Lynx Dubh
    World
    Faerie
    Main Class
    Dancer Lv 100
    WHM - the DoT proccing something would be interesting.

    SCH - for sure needs bane and Miasma back. A hard cast spell would be nice.

    AST - if the card system were robust enough it could get away with only having 1 DoT like in SB. Otherwise the damage compile ability Aravell mentioned would be fun.

    SGE - maybe something like a reverse Kardion? Something that deals damage when you cast a heal? This one's a tough one to really think of something fun. Hopefully the Eukrasian Dyskrasia stacks for funsies.
    (2)

  5. #5
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by currentlemon View Post

    WHM
    Give WHM it's own version of BLM's Thunder proc and BRD's DoT procs to Straight Arrow. Since WHM is getting a new DPS action, let Aero / Dia have a small chance to proc into the new DPS action, with WHM getting a weaker version of the new DPS action at a early level.

    SCH
    SCH needs Bane back. PvP SCH already has Bane in the form of Deployment Tactics, so having that version of DT carried over to PvE SCH would be great. For the sake of interactivity, give the Job a DPS action whose potency increases depending on how many DoTs are on the enemy NPC. Looking at you Ruin II.

    AST
    I honestly have no idea. Can any AST player think of anything for Combust?

    SGE
    It's getting an AoE DoT in DT. Have that and it's single target DoT stack with one another.

    Feel free to post any ideas that you can think of.
    Astro: Every 6 seconds, Combust spreads to nearby enemies who do not have combust at the current duration. Gravity increases Combust duration by 3 seconds. Macrocosmos detonates Combust on all afflicted enemies.

    Sage: Toxicon increases E.D. duration by 6 seconds. Phelgma refunds 5 seconds of cooldown for each enemy with D/E.D. hit by it.
    (4)

  6. #6
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,852
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    I wouldn't mind some additional interactivity, but to be clear -- I mean that as something which complicates decision-making in intended situations and offers more variety to button-presses, not merely something that makes a given function less responsive by requiring it to be bundled to/from a prior action or allows us to spam our filler keys even more.
    I.e., a Dia that increases Glare damage would actually be worse, since now it reduces the use case even for skipping Dia in favor of Glare and therefore the benefit of correctly guessing enemy time-til-death. (Even a Dia with just more upfront damage would be preferable, as it increases the use cases for the less common action without simply holding the common action partly hostage to it and doesn't unnecessarily complicate one's average ppgcd to do so.

    Likewise, something like old Bane, if it were put on a CD separate from any healing tools, would similarly reduces the number of non-filler actions one is enticed to cast during gathers or for AoE situations with fewer than 4 enemies. It's a seemingly cool function... but would actually mean you lose even more of the original variance. Whereas if Biolysis split its remaining duration among nearby enemies when its victim died and Bane were instead an Aetherflow action that added up all afflicted enemies' durations in the area, added some flat amount, and split them evenly across all mobs in that area, you'd at least be able to use it for burst AoE, offering new use cases for Biolysis instead of solely giving more AoW spam in situations where one could previously optimally DoT.
    That said, interactivity from healer offensive actions whose use are limited by whatever means, be they hard CDs or soft CDs like DoTs or charged skills or what-have-you, often merely requires enough need for competing actions (e.g., GCD heals) that one's fight knowledge / awareness is rewarded through being able to fully leverage those more difficult-to-fully-leverage actions. That's been one of the foremost costs to making so much of our outgoing healing mere oGCDs, especially when there's no competing offensive value for those oGCDs' charges: Any challenge offense carries must comes purely from offense, since it and healing no longer interact or intersect in any meaningful way. And since we healers spend over 90% of our time DPSing, it would then take nearly some 90% of a DPS's kit to make that damage-dealing actually fulfilling.
    (0)

  7. #7
    Player
    Ramiee's Avatar
    Join Date
    Dec 2022
    Location
    Uldah
    Posts
    1,096
    Character
    Grainne Gothram
    World
    Cerberus
    Main Class
    Black Mage Lv 50
    Fun fact this was brought up in JP by a healer and everyone who replied to this shot it down saying that dots are already hard enough to maintain and if anything they should last longer.
    (2)

  8. #8
    Player
    KanataNanaya's Avatar
    Join Date
    Oct 2016
    Posts
    47
    Character
    Kanata Nanaya
    World
    Tonberry
    Main Class
    Astrologian Lv 90
    back in royal road day AST's DPS can be acceptably low because they contribute toward DPS via card buff on team members.
    (1)

  9. #9
    Player
    Teno's Avatar
    Join Date
    Jul 2014
    Posts
    869
    Character
    Teno Gestalt
    World
    Moogle
    Main Class
    Sage Lv 100
    Can the new sage dot be stacked on top of the regular one or is this just a boring useless replacement for eukrasian dosis ?
    (1)

  10. #10
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,482
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Teno View Post
    Can the new sage dot be stacked on top of the regular one or is this just a boring useless replacement for eukrasian dosis ?
    We still don’t know but I’d say a greater than 50/50 chance it either just applies E dosis or the DOT is a loss on 1

    Dyskrasia has no use on a single target (outside of incredibly specific prog ABC strats) I can’t imagine they will make e dyskrasia a gain on 1
    (0)

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