That's the reason they've been working on trusts so hard. See a 30+ minute queue? Might as well just load up a Trust for your dungeon.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
Actually, I don't think it's the baby healers that are the problem; I've only been here since ShB and I perform better than so many mentors who just idle cure 1 spam or don't use their tank aoe rotation. Of course, I've also seen a good amount of good mentors. Still pissed they removed Sleeve Draw. I'm falling tf asleep playing SCH and SGE because they're the same job with a different coat of paint, and the only difference is that SGE is moderately more enjoyable due to the lack of clunk and better pub carrying. I get way more enjoyment playing tank and even then, PLDs rotation became a snorefest ever since it got emergency reworked to fit into the boring as sin 2 minute meta.This is exactly what SE wants. New players are important, and filling the roles needed are important for fluid gameplay. They know veterans will stay because they have been here for 6+ years already. They don't need to advertise to the old players; they already sold the game to them. First time experiences in FFXIV can be quite amazing, and I think that is the priority to the company's eyes. Not some old jaded healers complaining on the forums because they got too good at the game. <- I jest as I say this, but it makes perfect sense as to how they see things. They are not worried about us, because baby healers and good healers are two different worlds, and SE just does not know how to balance that without toxic behavior brewing from it. -shrugs-
I'll give healer a try up until level 100. If I do not like it, I'm off the role, entirely.Was this what Yoshi P wanted for people like me? Did he assume we were too foolish to take any semblance of complexity? How could such an allegedly open developer act so dismissive towards his own players? The flavor of the jobs I loved so much throughout the franchise were mere husks of themselves. What was once a magical world peeled away to reveal a sterile room of four walls. No imagination, no challenge, only accessibility for the sake of it. I didn't feel welcomed, I felt betrayed.
God Bless and Good Luck to Deceptus and other veteran healers who are quitting the game after so long. Hopefully, the remaining healer mains can keep fighting the good fight.
I already quit the game for over a year and just started playing again two months ago. Playing whatever sticks to me right now, but hoping to God the healer role improves from DT and onward. Who knows, maybe some veterans will return in the future.
I started in 5.3 and I genuinely don't know who FF14 healing design is for. Maybe four months after starting I was already searching thru the OF and the subreddit archives for threads to put words to why I was so bored and unhappy with FF14 healing.
It's not for triage healers because there's not enough damage. It's not for buffmonkeys because all the buffs are zero-creativity damage increases. It's not for control freaks because there's no crowd control and barely any resource management. It's not for DPS button-heads because you press 1-1-1-1 90% of the time.
Genuinely, what kind of new player are they trying to keep? IMVU refugees?
he/him
I love how people keep moving the goalpost.
''Shadowbringer is just there to create a clean slate, Endwalker will fix things''
''Endwalker just lays the foundation for job design in Dawntrail''
''They said they'll fix class design in 8.0''
How many more years are people going to waste waiting before they realise there's only 2 jobs the devs care about?
I think there was a thread at one point saying the Japanese like the current healer design. Would make sense how dead set they are in keeping it.I started in 5.3 and I genuinely don't know who FF14 healing design is for. Maybe four months after starting I was already searching thru the OF and the subreddit archives for threads to put words to why I was so bored and unhappy with FF14 healing.
It's not for triage healers because there's not enough damage. It's not for buffmonkeys because all the buffs are zero-creativity damage increases. It's not for control freaks because there's no crowd control and barely any resource management. It's not for DPS button-heads because you press 1-1-1-1 90% of the time.
Genuinely, what kind of new player are they trying to keep? IMVU refugees?
bye bye![]()
It's not a problem exclusive to any singular portion of the playerbase. I've seen a few healer players from the ARR times who absolutely love the gutted version of healers, just like I've seen many of my friends who joined in ShB get absolutely bored out of their mind from healers. The real problem is that the dev team will not commit to one thing or another.
Want more damage buttons? tHiNk Of tHe NeW pLaYeRs
Want higher healing requirements? tHiNk Of tHe NeW pLaYeRs
It's ridiculous.
It breaks my heart to see more long-time veterans leave. I feel like there's a small, yet solid community here that have had this shared goal of seeing the healer role evolve and grow toward a healthier medium, even if we may challenge one another's specific ideas at times. I really hate how this game's obsession with simplicity has continued to push people away like this because there is a part of me that still deeply loves this game and wants to see it succeed. And sadly, I'm not far behind you either. I did make the decision to try out the beginning of DT and see just how different this new approach to combat design will be, but I don't know how successful it will be. At the moment, I kind of see myself checking out the MSQ and maybe the first couple extremes or something, then taking a break till the new field operation and testing that out, and then going back offline till 8.0. Maybe something will stick and I'll stay around.
I just hate that we "aren't allowed" to try and make any meaningful changes till the launch of an expansion. I don't get why in 2.5 years, we're only allowed the most tepid changes unless a job's state is considered an "emergency" (even when it isn't *cough* paladin) and gets a soft rework maybe.
Please, CBU3... Your unrelenting streamlining and simplification of job design is destroying the love some players have for this game. You may not be losing that many people which may not matter much to the overall player population, especially when the game offers other carrots on a stick for new rabbits to investigate, like the Xbox cross platforming, but this oversimplification of the game isn't healthy. What are you actually gaining from it? Because it seems to me like all its doing is killing the fun for a select handful while providing nothing to the rest of the playerbase that was otherwise already happy with the game's job design and combat system anyway.
Goodbye, Deceptus. I sincerely hope that we see you again in the future, because that will hopefully mean that things will have finally turned around and we can all enjoy the game together again.
Last edited by ty_taurus; 06-03-2024 at 09:57 AM.
Sage has failed to live up to the fantasy of a sci-fi DPS healer. Please change this for 8.0. Make Sage fast, exciting, and aggressive. It should feel like a healer that plays like a DPS. Empower the aspects of Sage's unique healing mechanics: Kardia and Eukrasia to give its healing playstyle more identity.
Alternative : play pvp, best gameplay there currently is by far, for everyone and especially for healers. It shows that they can create some amazing gameplay, when unhindered by yoship or something like that. The 6.1 rework has been the most fun since the first iterations of scholar back in the day.
Pve combat might as well not exist.
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