My general approach to JRPGs would be to start it if the story sounds interesting and the art style looks nice, then stay if the characters are likeable or one of the other factors is good enough to make it worthwhile regardless.
Story is the main focus and I'll talk to all the random townspeople wherever possible to learn more about the setting, and of course any opportunities to talk with your party members and get any missable dialogue from them.
Sentimentality wins over optimisation (my Pokémon team always includes my starter and probably some things I caught on route 1) and if the game has a job system then I'll tend towards keeping characters as their "canon" jobs unless something else really suits them better.
I'm pretty terrible when it comes to being optimal in battle. Just follow the elemental rock-paper-scissors and hit the enemy as hard as you can. I don't experiment much with support skills and feel vaguely bad that I'm probably missing out on some good tactics, but it just doesn't click with me and when it's a single-player game that I'll probably play through once and move along, I don't see the point in learning complex strategies if I can just brute-force it with some explosions.


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