I'm the kind of person who can never commit to just one thing so I tend to play jack-of-all trades characters or classes that often come with support abilities. I wish I could be the kind of person who always plays mage classes since witches are my favorite aesthetic, but in a lot of games I end up getting frustrated when I'm squishy and get rushed by enemies, get interrupted casting by being hit or having to dodge, or where MP is a precious resource and I need to think about my spells strategically.

One thing I do love are DoTs and debuffs when they're available in a game. HSR is a lot of things, but weakness breaks are really satisfying as well as spreading DoTs everywhere so I always go around with 3 Nihility characters and a Preservation for shields. I loved the DoT aspect of old SMN gameplay but I also think that it should have gotten overhauled since it didn't fit SMN's image as much as it just fit Arcanist's and I wish we were getting Green Mage as a DoT/Debuffer to make up for it, but oh well.

In Tactics-style RPGs I'd like to think I calculate and position everyone strategically but I usually just end up going extremely direct at the enemy, strategy be damned.