Quote Originally Posted by LilimoLimomo View Post
Good question! You're the expert on you, but my guess would be that over time, FF14 has mechanically changed, and with those its gameplay — and thus its genre — have shifted as well. When I started the game in ARR, the game was much different than it is now; there were things like sub-jobs and aggro management and fire materia. Without getting distracted by the tantalizing conversation of whether these changes made the game better or worse, we can see that in the past it used to be possible to actually customize the abilities and resistances you had in combat. Those kinds of choices are something I relate to RPG's, and they're now absent from the game. I could be wrong, but I don't think it would be a controversial statement to at the very least say that the game is currently less of an RPG than it was previously. So it's possible that at some point, the amount of RPG juice the game was giving you fell below your minimum requirements.
A lot of the shift in FFXIV's design direction is stuff that revolves around job design more than the design of the jobs themselves. There are examples of actions that wouldn't work with modern FFXIV, like Cleric Stance, Hawk's Eye, Quelling Strikes, Goad and other TP related actions, Awareness, Sustain, etc. But the bulk of job design would still function. Like there's nothing about old Scholar that would create conflict with modern design except for Fey Light's attack speed boost which is an unwelcome buff due to how attack speed is not something most jobs want an unaccounted-for amount of. You'd probably need to add some of Scholar's newer resources to help provide it with enough resources to compete with the other healers, but if we were to bring back Miasma, Shadowflare, Miasma II, and Bane, that doesn't break Scholar.

The changes we have are not made because they must be made. They're made because someone in some seat of power wants to see the game streamlined even more than it already is.