As far as I'm concerned, there's no connection in terms of gameplay. I'm mainly a C-RPG player; I don't like JRPGs, and I've never played a single-player FF. In C-RPGs, I'm almost always a dps mage, as this class generally gives me a deeper understanding of the lore; in FFXIV, I'm a melee / healer and I hate the BLM for its turret aspect.
The only thing that could represent a similarity is the attachment to the details of the lore. In C-RPGs, the dialogue is usually leafy and you can spend hours learning about the past of Trogne, the loyal and good ogre. In FFXIV, I find this aspect in their idea of making NPC dialogue evolve as the story progresses. It's an extremely stupid detail, and it seems ridiculous: but that's why I stayed with the game.
When I tried FFXIV for the first time, I hated it: it had all the reasons I usually avoid typical jrpg games (cute things, dialogue that's certainly polished but cheesy, characters that are too polished, both physically and psychologically). And then, one of these days, I spoke to an NPC, a reflex I hadn't had because I'd just come from wow and wow NPC dialogue is bland and rare. In my head these were details I could expect from a c-rpg, certainly not from an mmo. And then, surprise! He had a line of dialogue that referred to my quest.
‘Well? That's nice, quite rare in MMORPGs, it must take a lot of extra work on this type of game’. So I wanted to know if all the NPCs were like that; I spoke to all those in the zone, then I spoke to those in other zones. In fact I went round in circles for a long, long time talking to all the NPCs in each zone; then I disconnected and made a new character, this time on the assumption that the game was generous with these details. And it's this stupid little trick of feeding players like me, who go poking around looking for consistency in the lore, that made me stay. Despite my lack of appetite for JRPGs, despite certain things that still annoy me sometimes (the cute stuff). Over time, I've grown attached to the game and learned to appreciate other aspects, of course.
There you go. A bit off-topic, no doubt, given that the initial post was more about gameplay.


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