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  1. #31
    Player
    Merrigan's Avatar
    Join Date
    Dec 2021
    Posts
    554
    Character
    Merrigan Gilgard
    World
    Spriggan
    Main Class
    Samurai Lv 90
    As far as I'm concerned, there's no connection in terms of gameplay. I'm mainly a C-RPG player; I don't like JRPGs, and I've never played a single-player FF. In C-RPGs, I'm almost always a dps mage, as this class generally gives me a deeper understanding of the lore; in FFXIV, I'm a melee / healer and I hate the BLM for its turret aspect.

    The only thing that could represent a similarity is the attachment to the details of the lore. In C-RPGs, the dialogue is usually leafy and you can spend hours learning about the past of Trogne, the loyal and good ogre. In FFXIV, I find this aspect in their idea of making NPC dialogue evolve as the story progresses. It's an extremely stupid detail, and it seems ridiculous: but that's why I stayed with the game.

    When I tried FFXIV for the first time, I hated it: it had all the reasons I usually avoid typical jrpg games (cute things, dialogue that's certainly polished but cheesy, characters that are too polished, both physically and psychologically). And then, one of these days, I spoke to an NPC, a reflex I hadn't had because I'd just come from wow and wow NPC dialogue is bland and rare. In my head these were details I could expect from a c-rpg, certainly not from an mmo. And then, surprise! He had a line of dialogue that referred to my quest.


    ‘Well? That's nice, quite rare in MMORPGs, it must take a lot of extra work on this type of game’. So I wanted to know if all the NPCs were like that; I spoke to all those in the zone, then I spoke to those in other zones. In fact I went round in circles for a long, long time talking to all the NPCs in each zone; then I disconnected and made a new character, this time on the assumption that the game was generous with these details. And it's this stupid little trick of feeding players like me, who go poking around looking for consistency in the lore, that made me stay. Despite my lack of appetite for JRPGs, despite certain things that still annoy me sometimes (the cute stuff). Over time, I've grown attached to the game and learned to appreciate other aspects, of course.


    There you go. A bit off-topic, no doubt, given that the initial post was more about gameplay.
    (2)
    Last edited by Merrigan; 06-02-2024 at 12:51 AM.

  2. #32
    Player
    Jkap_Goat's Avatar
    Join Date
    Feb 2016
    Location
    Ul dah
    Posts
    720
    Character
    Jkap Goat
    World
    Gilgamesh
    Main Class
    Weaver Lv 80
    my favorite RPG elements is FFXI

    my favorite job and my main is Dancer which is like a DD/Support Healer/Debuffer

    Dancer can Debuffer enemies with it steps: Box Step( Lower defense of enemy) Quickstep (Lowers evasion) Feather step ( Lower target critical hit rate) and Stutter Step( lowers target magic resistance)

    it can heal using TP for curing waltz ( curing waltz 1,2,3,4,5)

    AoE healing ( Devine Waltz 1,2)



    Sambas gives a buff to the dancers party whatever the Dancer is attacking

    Drain samba, Haste Samba and Aspir Samba


    Ruaumoko does amazing job guides for FFXI, here is the dancer guide

    https://youtu.be/7GEaEOCDuKY

    I love FFXI and I love the job system on there <3 I think XI does a better job at job identity than xiv




    so would I call FFXIV a RPG. hell no, not even close, it's more of a button smashing 1,2,3 combo and combat system is very boring
    (1)

  3. #33
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Averax View Post
    You should try RDM or DNC, since they're the other way around. Healing in this game has left me unsatisfied for years, i love healing but the game requires you to do so little of it once people know what they're doing. I never really liked any of the DPS jobs since ARR BLM because i am a simple soul. Then i recently decided to give RDM another shot and reduced some of the bar bloat with a combat macro (Ever since they changed the aoe rotation from scatter spam i had trouble finding comfy places for everything. Also i know combat macros kind of suck but don't @ me). It felt like a breath of fresh air, i have a rotation that feels good and support capabilities that are genuinely helpful if things go wrong.

    I actually enjoy playing this game again.
    I played Dancer a bunch, but it fails to achieve the core aspect I’m looking for. It doesn’t scratch the itch that drove me to play FFXIV. It made me realize that I really only enjoyed FFXIV’s combat system because of Scholar. Without that older aspect of choice and decision-making, I grow bored too quickly.
    (2)

  4. #34
    Player EZGIL's Avatar
    Join Date
    Jul 2021
    Location
    Goblet, W29 P13
    Posts
    379
    Character
    Jordan Lore
    World
    Lamia
    Main Class
    Blacksmith Lv 100
    Quote Originally Posted by Eraden View Post
    Mao only ever played MMOs. In each MMO Mao played Mao was always big on DPS with one exception....In Eves Online Mao flew Amarr Curse Cruiser and Mao job in combats was to use Nosferatu to suck enemy ships dry of energy so thems couldn't fight backs. Then Mao Corp-mates would come in and shoot enemy ships.
    I was a Arazu specialist. That ship was death incarnate.

    (1)

  5. #35
    Player
    Mistress_Irika's Avatar
    Join Date
    Nov 2019
    Location
    Limsa
    Posts
    525
    Character
    Ophelia Irika
    World
    Hyperion
    Main Class
    Summoner Lv 100
    I don't really have a RPG style. I've wasted my time putting in 1 to 2 years of turn base games like Wartunes and War of Dragons that didn't have many options to begin time. If anything, I'm more of a MOBA player. If I have to compare my style when it comes to final fantasy I'm using MOBA games. The sad part is MOBAs are mainly pvp related while RPGs are either single player or pve related in multiplayer. I'll go ahead and answer the question though.

    My playstyle is mainly a supportive playstyle. I will not deviate from this whatsoever. I'm a support first, tank second, and everything else that comes with it. If I have to play a dps I make sure that it has some sort of support skill listed in there.

    For League, my main characters are Nami, Soraka, Janna, Lulu and Sona. I do also try Lux, Karma, Orianna, and Seraphine. For tanks, it's Alistar, Leona, Braun, and Rahan. My prefer tank is the old taric since I could tank and heal at the same time.
    For Mobile Legends I main Carmella and Lolita (tanks). I do also play Angela and Mathilda. I'm currently learning Floryn.
    Smite? Mainly Athena and Aphrodite. Paragon? Narbash, Dekker, and Muriel.
    You get the point.

    I didn't get into healing right away when I started XIV during the SB era. Along the way of learning I found out that healers were an essential role and that dying meant that everyone had to start over. I started out as a WAR, because my family who got into it then needed a tank. However, I quickly fell in love with SMN because of Carby. SMN could have been better in SB. However, it got me through. It was because of how they was back then that I started learning SCH. It didn't take my healer anxiety away. However, I felt more comfortable using that healer when running roulettes. When it came to pvp though I main RDM and PLD simply because they can heal. I can sit back and hold my burst until my healers got comfortable before going in to do my job. It didn't stop the premades from running over us. However, I was able to stall for 2 straight minutes when it came to the beginning of the match. That was then. Now, I rather play DNC. I'll have that sitting as a secondary for any content I decide to do. Again, it's thanks to the healing and defensive utilities that they have. I'm just attracted to supportive classes.
    (1)

  6. #36
    Player
    AnotherPerson's Avatar
    Join Date
    Mar 2020
    Posts
    1,209
    Character
    Cain Andleft
    World
    Malboro
    Main Class
    Red Mage Lv 100
    I like to play support, but usually leaning more heavily into a trickster-like playstyle via aggressive support. In many RPGs, it's usually the stealthy class or a class that allows setting up traps that can work with this playstyle. Creating various ways to open up a unique advantage via Crowd control, map control to create a safety zone for my party, etc. Support via controlling enemy actions or outright removing threats with some strong burst offensive capability. I like to call the playstyle something akin to a mobile tower defense. My secondary playstyle is focusing on recovery and healing, keeping the party working like a well-oiled machine.

    If I were to use League champions as reference, it would be Shaco (Multiple box traps to cause fear and damage in surrounding area from enemies stepping in, clones to bait and create openings, distraction, invisibility), Teemo (Planting mushroom traps to cause AoE DoTs and slow for the team to maneuver around, darting with increased movement speed, going into stealth), Nami (CC bubble to stop an enemy, augmenting attacks to apply slowing movement speed, healing that bounces between allies and enemies granting movement speed to allies receiving healing and damaging enemies), and Lulu (effective transform like WHM miracle of nature, Attack speed and movement speed buffs, slows enemies).

    Unfortunately, there isn't really an equivalent playstyle for this in FFXIV on the PvE side because aggro is a non-issue with the way tanks are designed, boss constantly auto-repositions, fights are heavily scripted, and slowing enemies' movement speed to buy time isn't really a thing here due to both simplistic AI and a complete reduction of crowd control effects in encounters. Healers in this game doesn't really have any notable differences for a support-oriented playstyle either other than "I heal" or "I shield", so it's hard for this playstyle to exist here. All 4 healers largely do the same thing and don't have particularly unique utilities that change the way you tackle an encounter outside of SCH's expedient (but the cooldown is too long to really provide much difference to make that a playstyle).

    The closest resemblance to this playstyle is PvP Ninja, PvP Scholar, PvP Astrologian, PvP White Mage, and PvP Sage, but only because PvP doesn't have hard aggro + scripted encounters. The toolkit is more distinctly unique and filled with shorter cooldowns, allows for crowd control abilities to exist, and allows distance to matter in both fights and for running away.

    Diversion and distractions to buy time isn't really a thing with the way PvE is designed here.
    (4)

  7. #37
    Player
    hynaku's Avatar
    Join Date
    Mar 2015
    Location
    New Gridania
    Posts
    2,803
    Character
    Inglis Eucus
    World
    Cuchulainn
    Main Class
    Reaper Lv 100
    I love old Final Fantasy turn based rpg game styles.
    (2)

  8. #38
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Just pushing this back to the front after all the benchmark threads.
    (0)

  9. #39
    Player
    Graveyardprincess's Avatar
    Join Date
    May 2024
    Posts
    206
    Character
    Raven Nightshade
    World
    Seraph
    Main Class
    Viper Lv 100
    darkness/death releated etc crush on a guy such as zenos and emet selch in 14, as close to death and other things as possible in rpgs Also go for pet users big time, and if there is a sexy hot vampire guy like Vincent in ff7 always always use him as much as possible
    (0)

  10. #40
    Player
    Mecia's Avatar
    Join Date
    Jul 2020
    Posts
    399
    Character
    O'ssu Mecia
    World
    Twintania
    Main Class
    Black Mage Lv 100
    Mainly drawn into casting and melee hybrids, secondary is support. So DRK, NIN and BLM. It heavily depends on how it plays though as i dont like RDM for example.

    Played Frost Mage and SL Lock in Classic, Blood DK in WotlK and Shadow Priest in Hardcore.

    I suppose all but Frost here has a darker theme as well but id like to think thats a coincidence.
    (0)
    Last edited by Mecia; 06-05-2024 at 08:33 PM.

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