I wanted to start a discussion about what you feel your preferred playstyle is when playing RPGs and how that fits into FFXIV. Something I've learned over my years of gaming is there are certain things I always gravitate toward and try to achieve in games, and I figure that's something all of us can relate to.
On my part, I'm the kind of person that likes to take supportive characters or classes and augment them to be more aggressive. I like being able to not only provide healing, support, and utility to my team (be they other players or NPCs) while also being able to go on the offensive when needed. During my days of playing League of Legends, for example, I'd always build more aggressive items onto characters like Bard, Nami, or Lulu.
I'm also a big fan of debuff style support when it actually works and is effective. In Final Fantasy, while Vanille isn't my favorite character in the series, I do resonate very strongly with her set of roles: Ravager is a DPS that builds the stagger meter, Medic heals the party, and Saboteur enfeebles enemies with poison and stat reductions.
In Honkai Star Rail, my main team consists of all support characters that I have built to do damage: two harmony (buff supports), one nihility (debuff support), and one preservation (barrier sustain). It's not the most meta team, but everyone is well-built, and when I have everyone's support effects active, my characters that usually aren't meant to deal a lot of damage are able to deal quite a lot of damage despite none of them being DPS.
Naturally, when I started playing FFXIV, Scholar was exactly my playstyle, but that playstyle has since been erased from FFXIV, so I don't really have a job. I was hoping Sage would pick up the mantle of being that type of offensive healer/support, but it failed.