Quote Originally Posted by Xylira View Post
There's a huge difference between using addons that hook into a framework added and supported by a game's developers, and unofficial third party tools that work through memory injection. With a supported addon framework developers can pick and choose what players are and are not allowed to modify within the game's client, where as unsupported third party tools basically have no such limit and can allow players do to things that entirely trivialize or outright automate gameplay.

Blizzard has in the past, on multiple occasions over the years, actually reigned in the amount of functionality supported by their addon framework because creative individuals were able to make addons that circumvented too much of regular gameplay.
Yeah, people that equate plugins in XIV to WoW addons (or modding single player games as I've also seen) are really missing the point. Blizzard ultimately control what we can do in World of Warcraft to expand the UI functionality and have the ability to live patch the game client without requiring a client or server restart. They can and have broken functionality they dislike during world first progression before. There's a ton of debate lording that goes on from plugin users every time there's an attempt to have a nuanced discussion about third party tools.