I’d be all for this, and if not they could at least take some cues from variant dungeon concepts and apply it to normal dungeons.

A less linear/more Freeform map design would go far to get rid of the ‘hallway sim’ feel dungeons currently have. Less linear doesn’t necessarily need to mean ‘multiple path options’, I more mean in terms of not having the map be a literal line from point A to point B lol.

I love the idea given above of things like dodging hazards, jumping puzzles, maybe some standard puzzles like the one in Temple of Qarn. Ofc people would just find the best and easiest way to skip or speedrun them, but it’s the thought that counts lol.