Page 2 of 5 FirstFirst 1 2 3 4 ... LastLast
Results 11 to 20 of 43

Hybrid View

  1. #1
    Player
    Sjol's Avatar
    Join Date
    Apr 2024
    Posts
    276
    Character
    Sjol Fantl
    World
    Mateus
    Main Class
    Dancer Lv 90
    Sadly, this topic keeps coming up. For me it isn't the space issue. It's how terrible bait and lure management feels. They don't really tell you what fish or zones they got with even if you manage to discover that on your own. They don't really highlight the important bits in the UI outside of the text which is hard to parse. I would like to know what expansion they go with, and if they're fresh, ocean, sky, lava, etc. Even little icons could help there. Even if it's a lure or bait, which isn't 100% obvious at first glance. I have enough bait; I just want some help organizing them. No extra storage needed.
    (4)

  2. #2
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,607
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Sjol View Post
    Sadly, this topic keeps coming up. For me it isn't the space issue. It's how terrible bait and lure management feels. They don't really tell you what fish or zones they got with even if you manage to discover that on your own. They don't really highlight the important bits in the UI outside of the text which is hard to parse. I would like to know what expansion they go with, and if they're fresh, ocean, sky, lava, etc. Even little icons could help there. Even if it's a lure or bait, which isn't 100% obvious at first glance. I have enough bait; I just want some help organizing them. No extra storage needed.
    They did help with this a tiny bit because now their fishing log entry shows the bait that's best to catch them with.

    To the OP, a tacklebox has been asked about and the team said they didn't want to add new inventory that was only for specific use but would want to add inventory everyone could use. I can see the logic in that.
    (0)

  3. #3
    Player
    Sjol's Avatar
    Join Date
    Apr 2024
    Posts
    276
    Character
    Sjol Fantl
    World
    Mateus
    Main Class
    Dancer Lv 90
    Quote Originally Posted by TaleraRistain View Post
    They did help with this a tiny bit because now their fishing log entry shows the bait that's best to catch them with.

    To the OP, a tacklebox has been asked about and the team said they didn't want to add new inventory that was only for specific use but would want to add inventory everyone could use. I can see the logic in that.
    TYSM for the info on the fishing log. I don't normally use that screen, but it's nice to have it somewhere other than a website. Now they just need to add it to the fish overlay as well and that would go a long way.

    The only reason I find it really bizarre that they only want to give us generic space is the specialized space is actually really efficient. You can just store the information that you need and nothing else. You tend to get a lot more slots that way per byte stored. The downside is the code becomes more complex, though only slightly. They've already done it for crystals. It would just be nice to have it for other things as well.

    I really enjoyed Wildstar while I played it where you would just suck in all the loot and it would go to a specialized crafting supply area. It was a great experience and it felt amazing. I don't really enjoy overworld loot in this game. Outside of instanced content, loot is incredibly lackluster and because the instanced stuff is pre-known, I don't really get excited for it either.
    (0)

  4. #4
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,607
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Sjol View Post
    TYSM for the info on the fishing log. I don't normally use that screen, but it's nice to have it somewhere other than a website. Now they just need to add it to the fish overlay as well and that would go a long way.
    Yeah there are still some useful things that could be added like noting the time and weather requirements once we have caught the fish so we don't have to track that in outside websites or in our own out-of-game notes. But this little QoL is useful at least.
    (2)

  5. #5
    Player Kathryn's Avatar
    Join Date
    May 2012
    Posts
    546
    Character
    Nanapie Kimura
    World
    Ragnarok
    Main Class
    Arcanist Lv 28
    There is an inventory space issue, the games so big and inventory is so limited, I alrdy pay a sub fee I cannot justify paying for more space also I dont have time to lvl alts for free retainers.
    (5)

  6. #6
    Player
    Rehayem's Avatar
    Join Date
    Aug 2019
    Posts
    754
    Character
    Yasu Naoya
    World
    Malboro
    Main Class
    Gunbreaker Lv 100
    Or how about a crafting bag of sorts, where you can put all the materials in, including the baits.
    (8)

  7. #7
    Player Kathryn's Avatar
    Join Date
    May 2012
    Posts
    546
    Character
    Nanapie Kimura
    World
    Ragnarok
    Main Class
    Arcanist Lv 28
    Quote Originally Posted by Rehayem View Post
    Or how about a crafting bag of sorts, where you can put all the materials in, including the baits.
    That would solve a hell of alot of issues tbh, I always keep a full stack of old materials due to some new recipes requiring older materials, thats what my retainers are used for so I cant really keep many armours and such as my glamour cupboard is full with old armours I love the appearance of.
    (1)

  8. #8
    Player
    Limecat's Avatar
    Join Date
    Dec 2012
    Posts
    1,359
    Character
    Limecat Indignatio
    World
    Hyperion
    Main Class
    White Mage Lv 90
    Depending on how efficient they want to be, a bait bag could run anywhere from a single bit to two bytes per bait. Most likely one bit, 10 bits, or lazy mode two bytes. There's no need to carry item data beyond existence(extended to quantity in the second two options) because it can be an established list. "First value is lugworm. Second value is pillbug." etc. Options 2 and 3 would be for running a stack of up to 999 of the bait, while option 1 would require a method to buy/trade/whatever to unlock a permanent version of the bait.
    (2)

  9. #9
    Player
    Calysto's Avatar
    Join Date
    Aug 2019
    Posts
    420
    Character
    Callisto E'elyaa
    World
    Ragnarok
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Limecat View Post
    Depending on how efficient they want to be, a bait bag could run anywhere from a single bit to two bytes per bait. Most likely one bit, 10 bits, or lazy mode two bytes. There's no need to carry item data beyond existence(extended to quantity in the second two options) because it can be an established list. "First value is lugworm. Second value is pillbug." etc. Options 2 and 3 would be for running a stack of up to 999 of the bait, while option 1 would require a method to buy/trade/whatever to unlock a permanent version of the bait.
    Go with the one bit option for un/locked ; then let us use GP or "fisher's delineation" or plot points on Azem's crystal to summon a worm
    (0)

  10. #10
    Player Azureskies01's Avatar
    Join Date
    May 2024
    Posts
    158
    Character
    Azure Skies
    World
    Maduin
    Main Class
    Warrior Lv 100
    Ok lets have a think.

    140 regular invintory slots

    70 saddle bag

    175 per retainer, 2 retainers

    -------

    50 weapon slots

    50 ring slots

    35 slots for everything else (315 total for other gear slots)

    415 total gear slots from the armory chest


    That is the total amount of inventory someone could have without buying more retainers, we can exclude the armory though as it doesn't factor into where bait can be held.

    The main issue I see from this is not the fact that you have 560 total slots to put things in, it is the fact that while fishing, questing, or doing most things in the game you can't have access to your retainers which is a large portion of the potential slots you have to fill. At the end of the day you only have your bags and maybe the saddle bag as your "real" inventory and the rest should be considered storage. Even then though I would argue that someone could still say the saddle bag should be lumped in with retainers as you can't hand in quest items from your SB, you can craft items with mats from your SB or do a number of other things. Sure the SB goes with you where you go (other than instanced content) but it still has many restrictions on it.

    Now here is where it gets kinda messy, with all of the different currencies in the game someone could be put off by the fact that there is just such a stupidly low amount of inventory space to begin with. You have Eureka and Bozja with their own items and currencies within their zone but you also have things like Bozjan coins which can be put in your retainer or SB but you would have ZERO access to them while actually in Bozja/Zad. This is bad design and needs to be changed. Of that I think everyone can agree. The fact of the matter with that is you could potentially use up 5 inventory slots of just the different types of coins. Then you have things like relic items, sure you can always put them in your SB when you are done farming but you can't complete quests while they are in your SB. Depending on which expansion you are farming for items in the amount could be a few (EW) to a **** ton (ShB).


    I could go on but I'm sure I'm close to the character limit by now but I'll just say I don't think it is a matter or having too few or too many slots more that it is the fact that the retainer and SB don't act just like regular inventory slots. If anything I would like for them to link retainer and SB into your regular bags so that there are just multiple tabs you can switch through, much like how the Key Items & Crystals tab works now.
    (8)
    Last edited by Azureskies01; 05-29-2024 at 09:25 PM.

Page 2 of 5 FirstFirst 1 2 3 4 ... LastLast