After I made the post, this was bough to my attention:
Which, after reviewing, does seem to be the case (my fault for assuming it would combo just like the rest). It does mean half the cases I provided aren't technically relevant, but I will keep them here non-the-less.
There are issues that come up with Goring Blade as a DoT. If we assume a 20 second DoT, you will be forced to drop 2 Sword Oath stacks, not out of choice, but because they do not have the required buff timer to allow it to happen.The 5th Blade hit will just make this issue worse.
If we assume a 30 second DoT, with the current 4 blade window, you can fit 2 Goring Blade combos, 2 Royal Authority combos and a 4 hit blade combo neatly into the 60 second window. It does mean that every 60 second window and burst phase is exactly the same, with the only variance being where you potentially put Divine Might Holy Spirit. There is no room to allow you to carry a Divine Might Holy Spirit into burst without overwriting other buffs. Not using and just overwriting these stacks is something I am not a fan of and was something that I did not like out of old PLD. You might disagree here though.
If we add the 5th blade hit in, it then necessarily pushes the whole rotation forward 1 GCD, which will lead to points where you need to refresh Goring Blade, but you have to do it early or wait for the next combo and apply it later.
So, there are issues in all cases here, whether you think they are an issue worth caring about is your opinion.
The main problem comes with Goring Blade being tied to the combo. This does mean a solution would be to keep it off of the comb, but shorten the cooldown so that it is used more frequently. Whilst I haven't laid out how the rotation would look, I don't think it interferes with anything, but of course, since it is no longer a combo, it goes against the whole idea of having a Goring Blade combo to begin with.
The thing is, PLD is a 60 second job, so, in theory, they need to end up in the buff window every 60 seconds. We could make 1 40 seconds, but it then falls out of the odd minute windows. 20 seconds lines up with all windows, and would desync them outside of those windows. However, making 1 15 seconds does come with another tidbit. 15 seconds allows you to have 2 uses in the buff windows. This means you don't want it to drift in order to keep that.
So, I would propose one being 15 seconds and one being 20 seconds. Mainly so that they can both stay in the 60 second buff windows and they only line up in the buff windows, with the extra caveat that you do not want the 15 second one to drift so that you can keep 2 uses of it in the buff window.



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