Quote Originally Posted by ThorneDynasty View Post
Atonement made a lot more sense when you actually had to line up your rotation with buffs, manage dots and all that jazz. It was pretty helpful being able to hold the remaining stacks to realign your dots with your buffs.

It's pretty amazing how blindly the hacked away every actual rotational mechanic of this job, none of it actually makes sense any more. Like SMN got nothing on this butchery, at least it makes sense conceptually - PLD is like if every ability was the new SMN's Fester. Completely baffling it still exists as button without any overarching idea or flow to support or justify it. Except it's pretty much every button.
Pretty, without the 2nd combo finisher (aka goring blades dot), The rotation just breaks and becomes 1, 2, 3 "press what lights up" repeat. The only thing you really need to keep track of is lining up ocgds with your FOF window, which in itself is really easy because you don't have a lot of ocgds or a rotation that at least requires you to sometimes think...

I quit "maining" tank after this, because it's just not fun anymore, the job is slow and has a very boring rotation theirs pretty much nothing to learn or no room to grow on the job... it doesn't even feel "unique" from any other tank. Removing the DOT made the flow of the job just feel really off.

Small wonder why DRK is getting less ogcd's it feels so strange that tanks are being made more simple when they're so easy and bare bones, I guess "different animations" will distract most people at least.

Even if they had to make the DOT less strict or simplify the 2nd combo finisher the job would at least be somewhat like it used to but the fact is they just turns it into a generic 60s button, taking up space for reason, that you press once per minute, it might aswell not exist because we have 4.. now 5 spells for our "big burst buttons"