
Originally Posted by
Wycor
Sorry what? who is laking comprehension? I'm speaking about "you want luck to always favor you" you don't only say that i lack comprehension that you go straight to another argument with garuda as "how things should be" skiping the whole problem here.
False.
I said Luck should work for you, not against you.
What I meant is, only luck you can sometimes get is good luck, never bad luck.
Just like Garuda.
Every Victory = 100% drop on 1 headdress. (this is confirmed)
Luck decides to step in = a weapon.
This is measurable progress, you get something every time you succeed.
But we're here for the luck part of this example.
Luck here ONLY work FOR YOU.
Every time luck decides to work it works positively.
Luck working against you:
Ifrit
You win = you'll more than likely get dark matter. (yay?)
If you're lucky = 1 totem.
If you're very lucky = a weapon.
Here we see how you get nothing unless you get lucky. this is what I'm against.
Luck here can work against you (you get nothing) or for you (You get a drop).
Here's how you phrased it.
Seems to me like you interpreted it as:
Ifrit
Weapon every time, be done in 7 runs.
Whiched caused you to wig out. (As Buffy would phrase it)
I did not say or mean anything that is anything like the above situation.
Comprende?
What? So you are making a statement where "luck always favor you" on a system (gona use your expample) Garuda where you can do the run and go out with nothing. Sorry but... isn't that the same as doble meld?
If you are lucky you get the "totem" or the doble meld BUT if you aren't lucky you get nothing.
See the contradition or you still can't see the negative part on the bolded parts that you seem to like that much?
Not gonna lie.
I'm not 100% sure on what you're trying to say.
But just to recap:
Everytime you beat Garuda you get a Headress. only luck you can have is good luck which is getting a weapon. = You always progress and sometimes you get "Good Luck"
This is good.
Everytime you beat Ifrit you only get rewarded if you're lucky = You never progress unless you get lucky, your victory is meaningless without getting lucky.
This is bad.
===========================
You stated that garuda system is perfect with luck since you get rewarded by your effort which is not and now you are arguing about how bad is cutter's cry(example) because it has a negative part and no 100% reward. Isn't the same as Garuda? ifrit? eveyrthing not only ingame but life? or did they changed the meaning of luck? Is good or bad but not always good.
Getting a headress every time is rewarding your effort, you fought and you won and you got a headress for that.
Sometimes you get lucky and get more rewards.(Weapons)
Not the same as CC and Ifrit where its something like this:
You win = you get no rewards unless you get lucky. bad luck is the default outcome here.
What I'm asking for is that every instanced content we have follows the Garuda method.
He didn't? He did the effort and you too. He tried the meld and you too. He didn't broke it but you did. You saw him doing 1/1 meld but you probably missed 100 that he broke. You complain about luck while he has this face now.
I'm doing it right?
Thanks for your time.
You figured out how to insert images, yes.
Can't say the same about the rest of discussion, no.
You cannot add extra parameters to my Elf, he did no more that 1 meld in this scenario, luck worked in his favor and was rewarded.
You did 10 times the effort, paid 10 times the money and spent 10 times the time he did and you got nothing to show for it.
Only because he got lucky and you did not.
I'll simplify this even further.
The mentioned Elf is completely fictional(hes not real), but we'll change it up to Mermaid to avoid further confusion.
To set an example of an entirely possible situation for how making luck the only factor that matters = bad.
He/She did not do any melding while I wasn't paying attention, that's not how it usually works.
Elf Mermaid Abomination I created bought the following:
Felt Trousers. 50,000Gil
Ironman's Will Materia VI 100,000Gil
Ironman's Will Materia VI 100,000Gil
Ironman's Will Materia VI 100,000Gil
Catalyst 5,000Gil
Catalyst 5,000Gil
Catalyst 5,000Gil
Total Cost: 365,000Gil
Result: Triple Melded Felt trousers.
What you bought:
Felt Trousers.
Felt Trousers.
Felt Trousers.
Felt Trousers.
Felt Trousers.
Felt Trousers.
Felt Trousers.
Felt Trousers.
Felt Trousers.
Felt Trousers.
Ironman's Will Materia VI
Ironman's Will Materia VI
Ironman's Will Materia VI
Ironman's Will Materia VI
Ironman's Will Materia VI
Ironman's Will Materia VI
Ironman's Will Materia VI
Ironman's Will Materia VI
Ironman's Will Materia VI
Ironman's Will Materia VI
Ironman's Will Materia VI
Ironman's Will Materia VI
Ironman's Will Materia VI
Ironman's Will Materia VI
Ironman's Will Materia VI
Ironman's Will Materia VI
Ironman's Will Materia VI
Ironman's Will Materia VI
Ironman's Will Materia VI
Ironman's Will Materia VI
Ironman's Will Materia VI
Ironman's Will Materia VI
God knows how many catalysts.
Total Cost: 3,000,000gil?
Result: Nothing.
There is no way to argue for this system, the effort to reward ratio is completely random.
There is no "You didn't put in enough effort" because that value (once again) is unknown and completely random.
Not to sound like an extremist leader of a revolution in a "Republic City", but wouldn't system where we're equal be better?
You do a set number of tasks to fill in a melding meter to increase the success rate.
Maybe...
Spirit bond 500,000exp to get a guaranteed success on a double meld.
Spirit bond 1,000,000exp to get a guaranteed success on a triple meld.
Just as an example, while keeping the current system for those that prefer gambling be better than having no choice in the matter and leaving it entirely in luck's hands?
Done hammering this point in.
Adios.