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  1. #1
    Player
    Wycor's Avatar
    Join Date
    Mar 2011
    Posts
    41
    Character
    Wycor Third
    World
    Ragnarok
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Arkine View Post
    I'm sorry, but you lack the comprehension skills required to fix anything for anybody.


    Garuda.

    I'll give you a minute to pick your jaw off the floor.

    Done?

    Heres what happens when/if you beat Garuda: (pay attention, this is important)

    You get a Headdress. (Two(2) if you speed run)

    EVERY TIME!

    but you need 40 to get a weapon, that's 40 fights per weapon, and I very much doubt that you're so much of a badass that 40 victories is equal to getting something handed to you, we're talking 140~280 runs for a 7/7.

    Sorry what? who is laking comprehension? I'm speaking about "you want luck to always favor you" you don't only say that i lack comprehension that you go straight to another argument with garuda as "how things should be" skiping the whole problem here.

    Quote Originally Posted by Arkine View Post
    Now I'll give you a star for understanding how to bold up text. ☆ <-- all yours.
    I'm taking it because i'm going to give it back to you right now.



    Quote Originally Posted by Arkine View Post
    Now you're killing Garuda and working your way towards 40 seals, this is all effort, you earned this, but suddenly! you see a Garuda's Scream in your rewards! oh look at that you got lucky, this isn't going to happen very often, and you're already half way through your original set, are you going to stop?

    Probably not, you're going to get it finished for another weapon.

    That's measurable progress and that's how luck works for you, and its great.

    We need more of this.
    What? So you are making a statement where "luck always favor you" on a system (gona use your expample) Garuda where you can do the run and go out with nothing. Sorry but... isn't that the same as doble meld? If you are lucky you get the "totem" or the doble meld BUT if you aren't lucky you get nothing.

    See the contradition or you still can't see the negative part on the bolded parts that you seem to like that much?


    ===========================
    Quote Originally Posted by Arkine View Post
    Now lets look at how luck works against you PLUS no measurable progress:

    400 Cutter's Cry runs, at a rate of 5 a day, 7 days a week for a total of 80 days.

    That's almost 3 months of doing just Cutters Cry every day for about 3 and a half hours.

    Where is your Darklight Cuirass? you don't have! not because you didn't put in enough time and effort. NOPE! but because you're not lucky enough to have it.

    All your time effort and mad skillz got you nothing.

    On the other hand some elf(hate elves) just finished his first ever Vale run on his WAR with a veteran group and just got his Heavy Darklight Armor and is now hitting on Lalafells with it. (the scoundrel!)

    That is the kind of world you think is fair, and I'm spoiled for disagreeing with you.
    You stated that garuda system is perfect with luck since you get rewarded by your effort which is not and now you are arguing about how bad is cutter's cry(example) because it has a negative part and no 100% reward. Isn't the same as Garuda? ifrit? eveyrthing not only ingame but life? or did they changed the meaning of luck? Is good or bad but not always good.

    Definition of luck.




    Quote Originally Posted by Arkine View Post
    You level the craft > you gather the materials > you buy the materia > you meld it > you double mel- BOOM!!!! Screw you and your effort, this is RNG territory!

    You try again. BOOM!!!

    Again BOOM!!!

    BOOM!!!

    0/21


    Meanwhile in Ul'dah.

    The same Elf from earlier just got his Triple melded T4 Pants with 28STR 30VIT on his first try.

    1/1

    He must have put in more effort than you.


    Hint: He didn't.
    WELCOME SIR! Please come in, we have a free sport for one more person with the butt hurt.

    Because you seem to like pictures.

    He didn't? He did the effort and you too. He tried the meld and you too. He didn't broke it but you did. You saw him doing 1/1 meld but you probably missed 100 that he broke. You complain about luck while he has this face now.



    I'm doing it right?

    Thanks for your time.
    (0)
    Last edited by Wycor; 07-20-2012 at 08:31 AM. Reason: moar misspelling

  2. #2
    Player
    Arkine's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    889
    Character
    Arkine Vanrien
    World
    Balmung
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Wycor View Post
    Sorry what? who is laking comprehension? I'm speaking about "you want luck to always favor you" you don't only say that i lack comprehension that you go straight to another argument with garuda as "how things should be" skiping the whole problem here.
    False.

    I said Luck should work for you, not against you.

    What I meant is, only luck you can sometimes get is good luck, never bad luck.

    Just like Garuda.

    Every Victory = 100% drop on 1 headdress. (this is confirmed)
    Luck decides to step in = a weapon.

    This is measurable progress, you get something every time you succeed.

    But we're here for the luck part of this example.

    Luck here ONLY work FOR YOU.

    Every time luck decides to work it works positively.



    Luck working against you:

    Ifrit
    You win = you'll more than likely get dark matter. (yay?)
    If you're lucky = 1 totem.
    If you're very lucky = a weapon.

    Here we see how you get nothing unless you get lucky. this is what I'm against.

    Luck here can work against you (you get nothing) or for you (You get a drop).

    Here's how you phrased it.

    luck to always favor you
    Seems to me like you interpreted it as:

    Ifrit
    Weapon every time, be done in 7 runs.

    Whiched caused you to wig out. (As Buffy would phrase it)

    I did not say or mean anything that is anything like the above situation.


    Comprende?


    What? So you are making a statement where "luck always favor you" on a system (gona use your expample) Garuda where you can do the run and go out with nothing. Sorry but... isn't that the same as doble meld? If you are lucky you get the "totem" or the doble meld BUT if you aren't lucky you get nothing.

    See the contradition or you still can't see the negative part on the bolded parts that you seem to like that much?
    Not gonna lie.

    I'm not 100% sure on what you're trying to say.

    But just to recap:

    Everytime you beat Garuda you get a Headress. only luck you can have is good luck which is getting a weapon. = You always progress and sometimes you get "Good Luck"

    This is good.

    Everytime you beat Ifrit you only get rewarded if you're lucky = You never progress unless you get lucky, your victory is meaningless without getting lucky.

    This is bad.

    ===========================


    You stated that garuda system is perfect with luck since you get rewarded by your effort which is not and now you are arguing about how bad is cutter's cry(example) because it has a negative part and no 100% reward. Isn't the same as Garuda? ifrit? eveyrthing not only ingame but life? or did they changed the meaning of luck? Is good or bad but not always good.

    Getting a headress every time is rewarding your effort, you fought and you won and you got a headress for that.

    Sometimes you get lucky and get more rewards.(Weapons)

    Not the same as CC and Ifrit where its something like this:

    You win = you get no rewards unless you get lucky. bad luck is the default outcome here.


    What I'm asking for is that every instanced content we have follows the Garuda method.


    He didn't? He did the effort and you too. He tried the meld and you too. He didn't broke it but you did. You saw him doing 1/1 meld but you probably missed 100 that he broke. You complain about luck while he has this face now.

    I'm doing it right?

    Thanks for your time.
    You figured out how to insert images, yes.

    Can't say the same about the rest of discussion, no.

    You cannot add extra parameters to my Elf, he did no more that 1 meld in this scenario, luck worked in his favor and was rewarded.

    You did 10 times the effort, paid 10 times the money and spent 10 times the time he did and you got nothing to show for it.

    Only because he got lucky and you did not.


    I'll simplify this even further.

    The mentioned Elf is completely fictional(hes not real), but we'll change it up to Mermaid to avoid further confusion.

    To set an example of an entirely possible situation for how making luck the only factor that matters = bad.

    He/She did not do any melding while I wasn't paying attention, that's not how it usually works.

    Elf Mermaid Abomination I created bought the following:

    Felt Trousers. 50,000Gil

    Ironman's Will Materia VI 100,000Gil
    Ironman's Will Materia VI 100,000Gil
    Ironman's Will Materia VI 100,000Gil

    Catalyst 5,000Gil
    Catalyst 5,000Gil
    Catalyst 5,000Gil

    Total Cost: 365,000Gil

    Result: Triple Melded Felt trousers.


    What you bought:

    Felt Trousers.
    Felt Trousers.
    Felt Trousers.
    Felt Trousers.
    Felt Trousers.
    Felt Trousers.
    Felt Trousers.
    Felt Trousers.
    Felt Trousers.
    Felt Trousers.

    Ironman's Will Materia VI
    Ironman's Will Materia VI
    Ironman's Will Materia VI
    Ironman's Will Materia VI
    Ironman's Will Materia VI
    Ironman's Will Materia VI
    Ironman's Will Materia VI
    Ironman's Will Materia VI
    Ironman's Will Materia VI
    Ironman's Will Materia VI
    Ironman's Will Materia VI
    Ironman's Will Materia VI
    Ironman's Will Materia VI
    Ironman's Will Materia VI
    Ironman's Will Materia VI
    Ironman's Will Materia VI
    Ironman's Will Materia VI
    Ironman's Will Materia VI
    Ironman's Will Materia VI
    Ironman's Will Materia VI
    Ironman's Will Materia VI
    Ironman's Will Materia VI

    God knows how many catalysts.

    Total Cost: 3,000,000gil?

    Result: Nothing.

    There is no way to argue for this system, the effort to reward ratio is completely random.
    There is no "You didn't put in enough effort" because that value (once again) is unknown and completely random.

    Not to sound like an extremist leader of a revolution in a "Republic City", but wouldn't system where we're equal be better?

    You do a set number of tasks to fill in a melding meter to increase the success rate.

    Maybe...

    Spirit bond 500,000exp to get a guaranteed success on a double meld.

    Spirit bond 1,000,000exp to get a guaranteed success on a triple meld.

    Just as an example, while keeping the current system for those that prefer gambling be better than having no choice in the matter and leaving it entirely in luck's hands?


    Done hammering this point in.

    Adios.
    (3)