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  1. #1
    Player
    Grimwald's Avatar
    Join Date
    Oct 2011
    Location
    Ul'dah
    Posts
    99
    Character
    Valkyrie Brynhildr
    World
    Excalibur
    Main Class
    Thaumaturge Lv 70
    Relic weapons aren't supposed to be accessible to everyone, they're supposed to be hard to get, require a stupid amount of time/effort, and currently they do. This is a game where having multiple 50's of different styles of play is rewarded, asking the Devs to pander to specific play style is unethical.
    (2)

  2. #2
    Player
    BobbinT's Avatar
    Join Date
    Apr 2012
    Location
    Gridania
    Posts
    1,523
    Character
    Bobbin Threadbare
    World
    Masamune
    Main Class
    Thaumaturge Lv 90
    For me, I don't really have problems with current settings. Sure, the money part can be a big problem, but that is still something anyone can work towards.

    There's only 1 thing I need it to be taken out: RNG!
    RNGs are for gamblings such as poker games, not adventure games or RPGs. Think I would rather play poker online if I'm RNG addict.
    (0)

  3. #3
    Player
    Oreth's Avatar
    Join Date
    Jan 2012
    Location
    Gridania
    Posts
    30
    Character
    Oreth Ulain
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    I really think the devs are going to have to introduce a system where threads have to be approved before going public! The pure amount of tripe on here lately good god i have nothing good to read in work!
    (2)

  4. #4
    Player
    Arkine's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    889
    Character
    Arkine Vanrien
    World
    Balmung
    Main Class
    Gladiator Lv 70
    I'm ok with Hamlet because I actually want the gear it drops, so if no seals then theres a chance to get some Militia equipment.
    If hamlet was entirely about seals and nothing else I wouldn't have even started.

    The double melding stage though is complete bullsh*t.


    Personally I think all content in game should have measurable progress, and luck should only work for you and never against you.

    Person A did 700 runs has nothing, Person B got full Darklight after 20, then Person A tried to double meld and failed 32 times while B got it right on the 2nd try = bad system.

    Garuda has a great system, more content should use it.

    Example: Dungeons.

    Person A and B both did 200 AV runs and got for each victory "10 Darklight shards" and now each has 2000 shards.

    A got a Darksteel helm through the runs and B didn't get anything, but still A and B can go to Rowena and exchange their shards for some pieces, A went for body and B decided to get Gauntlets and Sollerets and both went back to get more shards and everybody was happy!

    VS

    You and your retarded friend decided to start doing CC and 400 runs later he got a Corselet and you don't have jack.

    Can make it so that speed runs gets more shards.

    Melding:

    Karma system?
    As you fail to meld, a meter/bar fills up and when it fills up you can get a guaranteed success? I know now people might try to fail on purpose so they can succeed on a meld that matters, then fail some more and triple meld their previous meld but this isn't a bad thing it'll solve the *unwanted materia* problem and increase demand on materia when the market is saturated, it will also increase equipment sales because everybody will want stuff to burn to fill up that meter.

    It could also be scaled so you need more T3s to fill it up that you would need T4s, body gear would get more points that gloves etc.

    *Unwanted Materia*: the orange stuff, the resists and the cheaper T1~T3s.

    VS

    You and that same idiot from earlier tried to triple meld some sweet gauntlets with 35STR/30ATK and he got it on his 3rd try.

    You? LOL can't even get a double meld to succeed!!!

    -------------

    For the current world NMs the reswpawn is fast, the battles are easy as dirt after the battle reforms and the drop rates aren't bad at all. keep as is.

    -----------

    The I fixed system, I give SE permission to use my idea.

    GO!

    (2)

  5. #5
    Player
    Wycor's Avatar
    Join Date
    Mar 2011
    Posts
    41
    Character
    Wycor Third
    World
    Ragnarok
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Arkine View Post
    The double melding stage though is complete bullsh*t.


    Personally I think all content in game should have measurable progress, and luck should only work for you and never against you.
    Want a beer? A cookie? A massage on your feets too sir? You are asking for the game to give you everything free and with no effort. Then what is the meaning of play this game? Or may I say, for what do you play this?
    Because once you would have everything, you would do.... nothing?

    "Complain about luck is complete bullsh*t" <--fixed for you.

  6. #6
    Player
    Grimwald's Avatar
    Join Date
    Oct 2011
    Location
    Ul'dah
    Posts
    99
    Character
    Valkyrie Brynhildr
    World
    Excalibur
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Wycor View Post
    Want a beer? A cookie? A massage on your feets too sir? You are asking for the game to give you everything free and with no effort. Then what is the meaning of play this game? Or may I say, for what do you play this?
    Because once you would have everything, you would do.... nothing?

    "Complain about luck is complete bullsh*t" <--fixed for you.
    Just to be difficult, what of the people who have double melded on the first try? Not really any effort going in there other than putting the materials in your box.

    Because I had that happen AWH YEAH.
    (0)

  7. #7
    Player
    Wycor's Avatar
    Join Date
    Mar 2011
    Posts
    41
    Character
    Wycor Third
    World
    Ragnarok
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Grimwald View Post
    Just to be difficult, what of the people who have double melded on the first try? Not really any effort going in there other than putting the materials in your box.

    Because I had that happen AWH YEAH.
    Who is speaking the effort on double meld? I'm speaking to put effort on level a craft/gather, craft-gather the materials, turn it on a weapon then add the materias. That's effort. I think you missunderstood me.

    Edit: if you have the money to sink it on buying the weapon and doble meld even on first try, you still got the money somehow no?

  8. #8
    Player
    Phrozen's Avatar
    Join Date
    Mar 2011
    Location
    Space
    Posts
    176
    Character
    Mister Phro
    World
    Excalibur
    Main Class
    Culinarian Lv 50
    if you can't find a way to get passed double meld you won't even complete the faction leve so just give it up and go camp downy dunstan religiously
    (0)
    Your seed makes you strong.

  9. #9
    Player
    Arkune's Avatar
    Join Date
    Mar 2011
    Posts
    143
    Character
    Arkune Bloodedge
    World
    Ragnarok
    Main Class
    Pugilist Lv 60
    On some points i am with the OP, when they released the weapons i had a real hype because i had the old FFXI feeling about Dynamis Relics... then i realised how useless the most of them are and how short the relic quest itself is... people are right of they say they also want more solo stages... in XI u had the chance of completing 90% of the relic solo by buying the Coins for each stage (for the people the had the money) and you could have used the power of a Dynamis Linkshell which u sponsored, for all the Coins they dropped.

    lets have a look:

    FFXI:
    Best MNK Weapon to good old times:


    Different Weapon Weapon, great use but cant mach up with the Relic:


    is it just me? Were the relic far better then any other weapon in XI? compare the XIV weapon: Sphairai vs Garuda (Teamplayer) or GC Weapon (for solo/casual players).

    Its easy to say relics arent for everyone, but they are... you can say w/e you want. Its like in XI... some take 2 weeks others will take 6 Months and some others will take a year to finish it.


    For me a REAL Relic Weapon has to be unbeatable, not even the second best Weapon has the right to be on top with the relic one (not even 1 dps more on the most weapons now), and to obtain a relic you should have to waist more then 1 or 2 Weeks, it should take atleast a half year for People they playing 7 days a Week and atleast 5-6hours a day.

    or make it short:

    less RNG, more Skill based and time sink Quests


    just my 2 cents
    (3)
    Last edited by Arkune; 07-19-2012 at 08:18 PM.

  10. #10
    Player
    Grimwald's Avatar
    Join Date
    Oct 2011
    Location
    Ul'dah
    Posts
    99
    Character
    Valkyrie Brynhildr
    World
    Excalibur
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Arkune View Post
    On some points i am with the OP, when they released the weapons i had a real hype because i had the old FFXI feeling about Dynamis Relics... then i realised how useless the most of them are and how short the relic quest itself is... people are right of they say they also want more solo stages... in XI u had the chance of completing 90% of the relic solo by buying the Coins for each stage (for the people the had the money) and you could have used the power of a Dynamis Linkshell which u sponsored, for all the Coins they dropped.

    lets have a look:

    FFXI:
    Best MNK Weapon to good old times:


    Different Weapon Weapon, great use but cant mach up with the Relic:


    is it just me? Were the relic far better then any other weapon in XI? compare the XIV weapon: Sphairai vs Garuda (Teamplayer) or GC Weapon (for solo/casual players).

    Its easy to say relics arent for everyone, but they are... you can say w/e you want. Its like in XI... some take 2 weeks others will take 6 Months and some others will take a year to finish it.


    For me a REAL Relic Weapon has to be unbeatable, not even the second best Weapon has the right to be on top with the relic one (not even 1 dps more on the most weapons now), and to obtain a relic you should have to waist more then 1 or 2 Weeks, it should take atleast a half year for People they playing 7 days a Week and atleast 5-6hours a day.

    or make it short:

    less RNG, more Skill based and time sink Quests


    just my 2 cents
    Square didn't really call them relic weapons, and these weapons are currently the best in the game, AND Yoshida confirmed that they will be upgradeable in future content and will scale with the level increases that come.

    ...so, they're pretty good at least for a start.
    (0)

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