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  1. #21
    Player
    RidZz's Avatar
    Join Date
    May 2024
    Posts
    22
    Character
    Ridzz Pvp
    World
    Adamantoise
    Main Class
    Paladin Lv 95
    Quote Originally Posted by ThorneDynasty View Post
    What does this add though? You just makes the gameplay less tactile, and you won't be doing anything else with those freed hotbar slots, because it's not like the can add new abilities in the kit to take up the space if it's optional and a lot of people still need those reserved.

    Ironically the only jobs that actually are starting to have any real issues with too many abilities are healers, and guess how their DPS rotation already works.
    ive talked to healers about this and i never hear em complain lol alot love the 1-1-1. Also theres plenty you could add the the extra hotbar slots, or Squeenix could add plenty to those extra slots, Again if you dont like the idea as an option, why not just leave it disabled if it gets added? The game has alot of settings that simplify the game. alot of which you may be using. So if simplicity is the problem then why do you use settings that simplify ur gameplay? Again i dont care as much bout the simplicity side of things, i want all my buttons to have meaning if im gonna use alot of them. 1-2-3 combos are just filler for most classes with each one having a slightly different passive. Thats it lol it takes up a hotbar space to simply add a slightly different passive on top of an ability that is exactly like the 2 others in its filler combo. Im not against combo skills. i just dont like wasted opportunity and i feel like having 3 abilitys for 1 combo that all do the same exact concept with a slight variation is just boring lol. it also makes me use more keys than i need to in order to combo it. If ur against that idea because of the simplicity by itself than you also have to be against macros for skillings and dps rotations, and you have to be against action combat targeting, youd have to be against the skill settings that allow you to autoplace a ranged aoe from just hovering an area and letting go of ur key, you would also be against legacy camera mode that significantly makes gameplay easier and its not even a subjective things, its just a preference really. You cant always be against QoL improvements and if you are then you cant be selective on which QoL ur against if they are all optional. Again alot of QoL settings arent even meta for high end raiding. Its strictly preference.
    (1)

  2. #22
    Player
    AnimaAnimus's Avatar
    Join Date
    Feb 2012
    Posts
    1,344
    Character
    Cynric Zerr
    World
    Sargatanas
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by RidZz View Post
    ive talked to healers about this and i never hear em complain lol alot love the 1-1-1.
    Press X for doubt. Healers notoriously hate the 1 1 1 1 1 1 1 dps spam. Yoshida has even addressed this saying he knows healers hate it.
    (5)

  3. #23
    Player
    RidZz's Avatar
    Join Date
    May 2024
    Posts
    22
    Character
    Ridzz Pvp
    World
    Adamantoise
    Main Class
    Paladin Lv 95
    Quote Originally Posted by AnimaAnimus View Post
    Press X for doubt. Healers notoriously hate the 1 1 1 1 1 1 1 dps spam. Yoshida has even addressed this saying he knows healers hate it.
    Im serious lol, The only healers complaining are tryhards or ppl with nothing better to do, majority of players love classes that dont have overly complicated rotations with too many buttons, a good example is ast and sch having the lower playercounts in the healer side of things, whm is the most played reactive healer, and sage is the highest played barrier healer, this isnt new info lol. noone hates classes with more QoL built into them, the advanced classes in the game get played less except on high end content like dsr/ultimas, which guess what, have the lower amount of overal players. You cant just simply say things with a "i just made it up" basis behind it and think ppl dont have access to numbers through census/parses/polls and etc. Look at every complicated class with high button bloated rotations and try to convince me they are the most played, You wont be able to lol The only class i can think of would be maybe gunbreaker and thats not even the most played tank, and its only the 2nd highest in you guessed it, the high end parses. The average player dont love bloated classes with too much filler
    (0)

  4. #24
    Player
    RidZz's Avatar
    Join Date
    May 2024
    Posts
    22
    Character
    Ridzz Pvp
    World
    Adamantoise
    Main Class
    Paladin Lv 95
    Quote Originally Posted by AnimaAnimus View Post
    Press X for doubt. Healers notoriously hate the 1 1 1 1 1 1 1 dps spam. Yoshida has even addressed this saying he knows healers hate it.
    also ima give you a tip, Never use the "position of authority" argument, Lawyers arent the only ones who can study law, Nurses arent the only ones who know medical things, Etc etc, Saying "well my dad yoshi said" is a terrible way to make an argument to support ur side. it doesnt produce any fruit and it makes you look like you dont have ur own reasoning behind ur opinion
    (0)

  5. #25
    Player
    Ramiee's Avatar
    Join Date
    Dec 2022
    Location
    Uldah
    Posts
    1,096
    Character
    Grainne Gothram
    World
    Cerberus
    Main Class
    Black Mage Lv 50
    Quote Originally Posted by RidZz View Post
    ive talked to healers about this and i never hear em complain lol alot love the 1-1-1.
    Are these healers in the room with us now?
    (3)

  6. #26
    Player
    Ramiee's Avatar
    Join Date
    Dec 2022
    Location
    Uldah
    Posts
    1,096
    Character
    Grainne Gothram
    World
    Cerberus
    Main Class
    Black Mage Lv 50
    Quote Originally Posted by RidZz View Post
    a good example is ast and sch having the lower playercounts in the healer side of things, whm is the most played reactive healer, and sage is the highest played barrier healer, this isnt new info lol.
    This goes against your point considering Sage has a 45s CD with 2 charges as well as a 2 minute damage heal spell making them far less 1111 focused and white mage also has misery which also breaks away from 1111. Doesn't this imply that people don't like 1111 spam and want to press other damage buttons.
    (1)

  7. #27
    Player Gunz_Zbestest's Avatar
    Join Date
    Mar 2016
    Posts
    250
    Character
    Gunz Mcbeetz
    World
    Sargatanas
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Canadane View Post
    The game is already so overly simplified, any further and it's basically a mobile game.
    Speak for yourself. If you want to play with 40 buttons because you have a keyboard that's fine. But give me the 'option' since I'm on a controller.
    (1)

  8. #28
    Player
    ThorneDynasty's Avatar
    Join Date
    Oct 2021
    Posts
    815
    Character
    Gisela Thorne
    World
    Zodiark
    Main Class
    Black Mage Lv 100
    They already budget the max number of buttons for controller player, so that's a skill issue on your part.

    The only jobs where this becomes an issue regardless don't have long combo chains. So that's not where the skill bloat issues come from in this game.
    (1)

  9. #29
    Player
    Azurarok's Avatar
    Join Date
    Feb 2022
    Posts
    875
    Character
    Medim Azurarok
    World
    Siren
    Main Class
    Machinist Lv 100
    They've been trying to keep the button count within 2 XHB sets, probably so they fit within the XHB and WXHB, which is 32 buttons. It's what had them merge Minor Archana and Lord/Lady on AST (which was a mistake they never fixed).
    I use controller too, but for comfort I usually have my bars set up so set 1&2 is for single target and 3&4 are for multi target for most jobs. There's a lot of redundancy, especially in set 2 and 4.

    At any rate I'm leaning in favor of the combined buttons.

    At first I thought we'd lose branching combos to it, but after thinking about it for a while that's not really true. We've even seen Viper manage it in the last PLL.

    Take WAR's combo, for example. Heavy Swing, Maim, and Storm's Path can be merged into one button, and Storm's Eye can still exist as a separate button, cutting the combo down to 2 buttons from 4. Same can be done with NIN's

    SAM's Hakaze could turn into Yukikaze, while they have two separate buttons for Jinpu>Gekko and Shifu>Kasha, cutting buttons down from 6 to 3.
    (1)

  10. #30
    Player Gunz_Zbestest's Avatar
    Join Date
    Mar 2016
    Posts
    250
    Character
    Gunz Mcbeetz
    World
    Sargatanas
    Main Class
    Warrior Lv 100
    Quote Originally Posted by ThorneDynasty View Post
    They already budget the max number of buttons for controller player, so that's a skill issue on your part.

    The only jobs where this becomes an issue regardless don't have long combo chains. So that's not where the skill bloat issues come from in this game.
    I don't think I see your point. You're confusing skill issue with preference. This isn't streetfighter. There is no up-down, up-down, back-foward A button combo to shoot a fire ball. The games skill isn't in the button commands. If you want to see everyone of your attacks in a row, thats great. I see pvp action combos made even more simplified and I'd like that as an option. Especially for console users.
    (2)

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