It’s funny thinking about this as a tank player

Filler rotation: Other than 1 2 3, I just need to remember to press cooldowns and do a minor amount of resource management for each one (even though it’s basically just “don’t overcap”). If I was just pressing 1 1 1 during the filler then it’s going to be really really boring, and it already isn’t that interesting to be doing the filler

Burst window: every tank has at least one gcd that gets pressed multiple times (usually) in a row. It’s ok to me when I still enjoy doing the burst windows for GND and DRK because of all the other abilities to weave, but I can’t stand playing PLD or WAR because of their burst windows not being fun to me

I strongly prefer 1 2 3 over pressing 1 1 1, but 1 1 1 is tolerable if the job still has something else engaging in it, but I’m not optimistic since both of my favourite tanks already got made simpler in Dawntrail

Quote Originally Posted by Reinhardt_Azureheim View Post
“It would dumb down the game and make it too simple" is a strawman argument. Hitting the full combo isn't a challenge
You’re right that 1 2 3 doesn’t add much, but it sucks when we don’t have much else to do outside of burst windows.

Also, as a controller player I use the wide hotbars and also the ones that can be accessed by pressing both triggers, so I have more space than I need for each job and I don’t have to manually cycle my hotbars. But I see people who get to endgame while being unaware of these features and then having a hard time playing their jobs. There should be extra emphasis on these features so people don’t accidentally miss them.