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  1. #1
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,425
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    TY for the re-cap. There's also the added strawman issue that the whole strawman to your last point assumes that a "combo" being say, 1-2-3, inherently provides meaningful gameplay over just having 1 button that is not a combo (and hence 1-2-3 vs 1-1-1 would even be a thing compared to just having, well, 1).

    Which in most cases its not. This is especially obvious for Samurai where the 60s CD even flattens the combos including all their effects down into single buttons, which means their effects aren't inherently needed on different stages of a combo. By comparison a meaningful combo is something like the Red Mage one, since it goes through actual stages: 3 short-GCD melee hits -> 2 ranged normal-GCD AoEs -> 1 ranged normal-GCD line-AoE. This is more than one effect, so while an autocombo could (and probably should) exist for it, it's inherently a combo.

    Now of course the cool animations exist and I like them, but gameplay wise in particular most tank/melee combos provide no reason for them to be a combo to begin with, independent of whether it is on a single button or multiple. And hence the shift to a single button cannot dumb anything down, as there is nothing to dumb down.
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  2. #2
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,697
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Carighan View Post
    TY for the re-cap. [...] By comparison a meaningful combo is something like the Red Mage one, since it goes through actual stages: 3 short-GCD melee hits -> 2 ranged normal-GCD AoEs -> 1 ranged normal-GCD line-AoE. This is more than one effect, so while an autocombo could (and probably should) exist for it, it's inherently a combo.
    The thing with Red Mage in particular, it already "has" an auto-combo existing for AOE. { Ench. Moulinet -> Ench. Moulinet Deux -> Ench. Moulinet Trois }. Therefore, the Enchanted Redoublement combo could be simplified in the exact same manner. Both cost the same amount of Mana as well.

    Verflare and Verholy are naturally not going to be part of the combo chain, as they are inherently a choice. However, { Scorch -> Resolution } is essentially a 2-step combo after Verflare/Verholy, placed behind Jolt (II/III) and Impact. So, the system is already partially there, but they have been inconsistent. From personal experience I can say, I really like the condensed Moulinet steps and I'd appreciate if I could condense the Redoublement combo as well.
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