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  1. #1
    Player
    Swordsman's Avatar
    Join Date
    Mar 2023
    Posts
    495
    Character
    Last Starfighter
    World
    Sargatanas
    Main Class
    White Mage Lv 100

    /r/ffxivdiscussion: What are your hopes for PvP in Dawntrail?

    This is a good discussion about the future expectations of FFXIV PVP and what players want to see changed or added to improve the PVP experience.

    Original Post: "I know it's kind of an overlooked aspect of FFXIV but there are still some people that dabble in it. Overall I think it's in an okay spot but there definitely needs to be some kind of adjustments for Frontlines to make it an enjoyable experience for those not just there for the daily tomestones.

    Having spent this last week getting obliterated in Rival Wings by the enemy team having more DRKs, I'm kinda hoping they add a target cap to AoE abilities.

    Also hoping the big hammer Pictomancer had in the action trailer is used as a PvP ability. Big bonk."


    -------------------------------------------------

    Notable comments:

    "They should probably kill the drk pull in and replace it with a more boring CC like bind or stun. But that bothers me less than how god damn boring new shatter is. Old shatter was ok. It had it's problems, but it was at least fun enough that I would queue for it when it was in the roulette, which I could not say for secure. But rolling into DT, I'm definitely leaning towards blowing off shatter days. It's designed to create pinches and it just feels brutal, but not in a fun way. More in a "oh god I hope I have enough people in this group that aren't new players that know which big ice is the trap ice that will kill us all.""

    "More frequent balance patches."

    "One that would take about 10 minutes to do but that SE will never do: Make all the old PVP armor that were job only (e.g. AST) useable by the role (e.g. WHM/AST/SGE/SCH)."

    "Roulettes for Rival Wings and Crystalline Conflict so there is more incentive to play. I just got into PvP a few days ago and apart from Rival Wings being good for the moogle event atm I don't really see a reason to play anything but Frontlines when it comes to rewards and leveling your season rank.
    For every mode I would definitely want more incentive to play the objective. As a new player it's kind of weird to lose matches because I'm sticking to whatever other players try to communicate etc just because a bunch of players can't be assed to do anything but running around aimlessly and try to hunt for kills. We lost Frontlines by such a large amount of points because no matter how much Data we gathered because they were constantly dying. I get many people just do frontline roulette as a daily and don't bother with it but still. It's kind of annoying when you're trying to play as intended but it's useless because most players won't.
    I also think the game does a terrible job of communicating how to actually play the modes. CC is mostly fine because it's rather simple in concept. Frontline is a chaotic mess half the time and for Rival Wings I had to watch YouTube guides because as someone who never interacted with stuff like League of Legends I didn't have a clue on what to do."

    -------------------------------------------------

    My personal hopes are: further balancing of PVP abilities, new armor sets and weapons as rewards, making Rival Wings relevant again by adding it to the daily roulette, adding CC as a daily roulette, and more official PVP tournaments. Not many people play Rival Wings but I think it's one of the more entertaining and engaging PVP modes. Overall, PVP in general is pretty fun in FFXIV, and I look forward to SE improving it and drawing more players into both casual and competitive modes.

    Source: https://old.reddit.com/r/ffxivdiscus..._in_dawntrail/

    Feel free to discuss amongst yourselves below. Cheers.
    (2)
    Last edited by Swordsman; 05-27-2024 at 06:01 AM.
    The Legends of the Titanmen lives on, a shining example of the power of compassion and the ability of people to make a difference in the world. A reminder that even in the darkest of times, there is always hope, as long as there are heroes like the Titanmen who dare to do good deeds in Eorzea.

  2. #2
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    6,825
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    My hopes are for a Rival Wings roulette.

    My expectations are that nothing will change other than new maps.
    (6)

  3. #3
    Player Azureskies01's Avatar
    Join Date
    May 2024
    Posts
    158
    Character
    Azure Skies
    World
    Maduin
    Main Class
    Warrior Lv 100
    My hope is putting an anti cheat in the game so i can take CC seriously for once.
    (6)

  4. #4
    Player
    Miki_L's Avatar
    Join Date
    Nov 2023
    Posts
    47
    Character
    Miki Loire
    World
    Midgardsormr
    Main Class
    Gunbreaker Lv 90
    Jobs get different properties on moves in Frontline. Some abilities are too weak outside of Crystalline Conflict.

    I actually think there should be more mass CC like Dark Knight pull, but reduce the damage AOE bursts does. This means it's more about chaining multiple CC's together rather than timing a single burst, which increases the skill ceiling. Consequently, there needs to be more anti AOE burst abilities. Combos are funner in large scale PvP than just picking Ninja or Machinist and trying to pick solo kills (both can co-exist).

    Seal Rock removed and reworked to fix its map imbalances.

    Series rewards for Frontlines based on placement (exp reward can stay the same). Give more of an incentive to not be last place.

    Better UI elements so people can see how the score is changing based on their actions. Let new players know that dying constantly is losing their team lots of points by showing them the point loss after each death.

    Need a way to deal with griefers who run into enemies base and just feed deaths all game. These people would honestly be better for their team if they just afk'd in spawn.
    (1)

  5. #5
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,208
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    Less grind. That's my hope. Having to do quite a few CC matches to reach Series level 25 is just painful.
    (2)

  6. #6
    Player
    Zeastria's Avatar
    Join Date
    Jan 2023
    Location
    ¯\_(ツ)_/¯
    Posts
    507
    Character
    Nathaniel Lenox
    World
    Twintania
    Main Class
    Scholar Lv 100
    - Disable all CC abilities in FL
    - Remove BH from FL ( adjust ability potency to compensate)
    - Add new PvP maps and games.
    - More [Rewards] and uses for [Wolf Marks] and [Trophy Crystals]
    - Let us buy past PvP Series rewards (armor/mount/minion..ect) with [Trophy Crystals]
    (2)
    SCH/AST/DNC/VPR/SMN

  7. #7
    Player
    Aelin_Ashryver's Avatar
    Join Date
    Aug 2018
    Posts
    1,039
    Character
    Aelin Ashriver
    World
    Zodiark
    Main Class
    Monk Lv 98
    Let me queue cc with my friends so I can at least know I am playing with people who know they have a heal skill...
    (2)

  8. #8
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,273
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    Buff salted earth
    (3)

  9. #9
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Let me talk with my friends/players so we can coordinate strats.

    Alternate way to acquire Feast rewards given the top 100 is plagued with wintraders.
    (2)

  10. #10
    Player
    ThaCa's Avatar
    Join Date
    Mar 2022
    Posts
    848
    Character
    Wise Fuchsia
    World
    Phantom
    Main Class
    Summoner Lv 90
    Long term goals for PvP and actual value to play Ranked CC over Casual.

    We have gone through this several times with other PvP regulars and the overall rewards are just plain lackluster. Augmented Hellhound Weapons were move to right direction, but still bit questionable in the ways of aquicition.

    Stuff that we could have:
    -Hunt currency items for PvP currencies, to give more overall value to them. Maybe even unique color or two (could be backported to Hunt or other content rewards too, maybe to breathe life to other side content like Mahjong?)
    -Recolor of Series Armor, Minion and Mount for different Rankings (Gold/Plat gets one, Diamond/Crystal gets one and Top 100 gets one for example).
    -Upgradeable full armor set in theme of Hellhound weapons, each upgraded piece makes the whole set gain stronger and stronger effects until it has been all augmented. Potentially make the currency aquirable by all ranks instead of only Diamond+ but scale it heavily so high ranks are still desireable, yet not keep it completely out of reach for the rest as long as they participate in Ranked over multiple Seasons.
    -Additional effects to Minions and Mounts? Similar to Previous Augmentations.
    -More Titles, they cost next to nothing to make, just have something like Crystalline Legend at top end for reaching Top 100 multiple times.
    -PvP Relic? Objectives that span all PvP modes to build alternative path Weapon for your PvE experience.

    Hell, just increasing the participation and win rewards for Ranked CC to double or triple over Casual would help a lot.
    (3)

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