This is a good discussion about the future expectations of FFXIV PVP and what players want to see changed or added to improve the PVP experience.
Original Post: "I know it's kind of an overlooked aspect of FFXIV but there are still some people that dabble in it. Overall I think it's in an okay spot but there definitely needs to be some kind of adjustments for Frontlines to make it an enjoyable experience for those not just there for the daily tomestones.
Having spent this last week getting obliterated in Rival Wings by the enemy team having more DRKs, I'm kinda hoping they add a target cap to AoE abilities.
Also hoping the big hammer Pictomancer had in the action trailer is used as a PvP ability. Big bonk."
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Notable comments:
"They should probably kill the drk pull in and replace it with a more boring CC like bind or stun. But that bothers me less than how god damn boring new shatter is. Old shatter was ok. It had it's problems, but it was at least fun enough that I would queue for it when it was in the roulette, which I could not say for secure. But rolling into DT, I'm definitely leaning towards blowing off shatter days. It's designed to create pinches and it just feels brutal, but not in a fun way. More in a "oh god I hope I have enough people in this group that aren't new players that know which big ice is the trap ice that will kill us all.""
"More frequent balance patches."
"One that would take about 10 minutes to do but that SE will never do: Make all the old PVP armor that were job only (e.g. AST) useable by the role (e.g. WHM/AST/SGE/SCH)."
"Roulettes for Rival Wings and Crystalline Conflict so there is more incentive to play. I just got into PvP a few days ago and apart from Rival Wings being good for the moogle event atm I don't really see a reason to play anything but Frontlines when it comes to rewards and leveling your season rank.
For every mode I would definitely want more incentive to play the objective. As a new player it's kind of weird to lose matches because I'm sticking to whatever other players try to communicate etc just because a bunch of players can't be assed to do anything but running around aimlessly and try to hunt for kills. We lost Frontlines by such a large amount of points because no matter how much Data we gathered because they were constantly dying. I get many people just do frontline roulette as a daily and don't bother with it but still. It's kind of annoying when you're trying to play as intended but it's useless because most players won't.
I also think the game does a terrible job of communicating how to actually play the modes. CC is mostly fine because it's rather simple in concept. Frontline is a chaotic mess half the time and for Rival Wings I had to watch YouTube guides because as someone who never interacted with stuff like League of Legends I didn't have a clue on what to do."
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My personal hopes are: further balancing of PVP abilities, new armor sets and weapons as rewards, making Rival Wings relevant again by adding it to the daily roulette, adding CC as a daily roulette, and more official PVP tournaments. Not many people play Rival Wings but I think it's one of the more entertaining and engaging PVP modes. Overall, PVP in general is pretty fun in FFXIV, and I look forward to SE improving it and drawing more players into both casual and competitive modes.
Source: https://old.reddit.com/r/ffxivdiscus..._in_dawntrail/
Feel free to discuss amongst yourselves below. Cheers.