Quote Originally Posted by Jeeqbit View Post
When I started playing this game, I was immediately struck by the fact it asked me to kill only 3 enemies for a quest. It made me feel like finally an MMORPG had been developed by someone who gets it. That killing 100 enemies is tedious.

So, although it may not be the best quest design, it is certainly not the worst when so many other games will have you farming easy enemies for hours to complete quests which is a whole lot less waste of time than, you know, actually progressing the storyline.
I took hardcore WoW Classic for a spin this year and realized how much I missed real questing after FFXIV. You generally fight mobs in the world, keeping an eye open for patrols, spawns, and other challenges. It feels much more engaging to fight your way into the jungle looking for an enemy leader than to walk to the glowy spot on the ground, clicking, waiting, and having a few easy mobs spawning. It's also much more fun to be given a quest, execute it, and then turn it in than to get drip-fed story by running from place to place and watching cutscenes. For example moving into some ruins to grab an artifact might alert you to the involvement of a notorious cult when you find their acolytes there, or you might see discarded gear from an enemy faction that tells you they tried and failed to do the same thing.

Sure some quests in older MMOs would have low drop rates, but that's a minority of the content. The model is more engaging than FFXIV, as you're engaging with the world instead of doing something entirely else on rails and watching endless dialog cutscenes