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Thread: quest design

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  1. #1
    Player
    OgruMogru's Avatar
    Join Date
    Jun 2017
    Posts
    683
    Character
    Ogru Magnataraxia
    World
    Lich
    Main Class
    Black Mage Lv 100
    The quest system is completely adequate. I've enjoyed the devs attempts to make questing more varied - escorts, stealth, playing as other charas, the target/search stuff, the THREE GCDS of mecha rhythm game [Would love to have more of that in particular!!! 3 measly gcds is not enouuuuuugh!] The chat and investigate/question dialogue minigames- all very cute! I love chatting to the npcs after every dungeon or quest update. I've done almost every sidequest in the game. My problems lie in the execution and integration of them and how they bump up against ffxivs pernickety systems. too much confirming and reconfirming and menu faffing. I hate how npcs just fade out of existence when they move onto the next quest point. I want them to be in the world with my character if there's going to be such a focus on them as my in universe party members. Personal wants for future questing would be for each overworld map zone to function like a trust dungeon while you have msq active. I feel like overworld mobs are simple enough for the trust AI to not struggle and it would mean they could implement story beats that require combat as fates so they're actually integrated into the world more. I'm sure that would have it's own issues but just...something more tactile and engaging than just clicking a sparkly portal. Where's the romance in that???

    Edit: If I had my wish every overworld zone would be like day 1 Eureka. Nowhere is safe, mobs are a threat - I wanna recreate my level 1 experience of being 1 shot by a cactuar s rank.
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    Last edited by OgruMogru; 05-28-2024 at 04:09 AM.