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Thread: quest design

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  1. #1
    Player
    Roda's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    2,249
    Character
    Roda Tirhaalo
    World
    Balmung
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by AnimaAnimus View Post
    They are still just reskinning the same 5 or 6 FATEs we have had since ARR. But now with a currency to get ppl to do them so they can say they are still popular. Sneaky sneaky follow the npc quests? Strip player of all power and force them to sneak through a field of enemies?
    Hey now, these were pretty good when used sparingly!

    Quote Originally Posted by AnimaAnimus View Post
    Escort quests?
    These were actively unfun though. They weren't even escort quests (which I am genuinely ok with), they were little more than chaperoning an NPC's field trip... Essentially a cutscene that you had to hold W to progress. x_x


    Quote Originally Posted by AnimaAnimus View Post
    They are still just reskinning the same 5 or 6 FATEs we have had since ARR. But now with a currency to get ppl to do them so they can say they are still popular.
    Honestly every time I see "exploration zones" being developed I get a bit sad. Not because I don't like that kind of content (though I do have opinions on their progression systems...) but because that kind of danger and world interaction should be happening in the regular open world at all times!!! Forget Eureka/bozja/wherever! Put Notorious Monsters, Skirmishes, Critical Engagements, Castrum Sieges, and whatever new mechanics In The Open World!! Queuing up for "field operations" feels absolutely ridiculous in an MMO! XIV is STARVING for activities you can just get sucked into.. I wanna be doing my dailies and get side tracked because some random cool thing is happening in the zone I'm in. Knowing exactly what I'm going to be doing at every second I'm logged in gets boring :T
    (4)
    ~sigh~

  2. #2
    Player
    AnimaAnimus's Avatar
    Join Date
    Feb 2012
    Posts
    1,344
    Character
    Cynric Zerr
    World
    Sargatanas
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Roda View Post
    but because that kind of danger and world interaction should be happening in the regular open world at all times!!! Forget Eureka/bozja/wherever! Put Notorious Monsters, Skirmishes, Critical Engagements, Castrum Sieges, and whatever new mechanics In The Open World!!
    Agreed, the world basically just being a backdrop for the MSQ is criminal. So many of us want to go out into the world to explore, fight and just do something exciting. But we are sequestered to sitting around LL or, if you're lucky enough. our houses waiting on a queue to pop or going to that 1 special zone. So much wasted potential in such a beautiful world. I would kill for something even as simple as Campaign from XI being added into XIV, or have Hamlet Defense from 1.x brought back. FATEs are a giant continually wasted opportunity.
    (0)