one thing coming up all the time is how boring ff14s quest design is. killing a few mobs there, walking back and forth and killing a few enemies again. with a lot of cutscenes in between.
we have dungeons and later they introduced a few more things like playing another character, aim at certain targets, walk around with npc's and follow them in secret. and then that famous quest as a garlean soldier.
they all bring a bit of variety but it doesnt feel like the players are overly keen on any of them. rather the opposit.

but what do player imagine as better quest design?

the mmos i played are metin2, aion, swtor, eso and ff14. i dont think in any of these games were better quest designs.

we had to kill like 20-50 enemies for a single quest. in aion sometimes even more. swtor pushed the killing into bonus quests but you still wanted the exp from them, so it was the same.
i enjoyed questing in eso a lot, which i think is because of the world and not the quests themselves.

so... what are better quest designs?