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  1. #1
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,629
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    I think they need to do something. But I don't think it should come at the expense of culling down the content even further. E.g., I don't think dungeons, trials and the such should be faster, they need to maintain the same level if not a bit higher.

    It's well and good saying "So what if they are faster" -- This comes a lot at the expense to new players and I don't think an abundance of "OMG LOOK AT ALL THOSE SICK SKILLS AND GFX.. Oh wait? The boss is dead...?" is going to compensate for how much more dire and unengaging running it will be for those new players. Everything is already unengaging as is with nothing at that level having any appropriate HP whatsoever. Things looking cool is not going to encourage them when it comes to the expense of their experience. They can get that same level of encouragement watching a raid video on YouTube, or bunking into a random Twitch stream,

    Easier and quicker runs for new players only damages their experience, and their learning opportunities, even if said content is relatively low level.

    That said, I do find it interesting to look at it in potency per minute scaling, so that the jobs are scaled to the appropriate potency per minute for that level, rather than retaining the same potency they would have at level 90. This would be the most balanced way about approaching it, rather than just pure level and stat sync.
    (4)
    Last edited by Kaurhz; 05-27-2024 at 06:32 AM.