Quote Originally Posted by Valence View Post
It's bad when mobs die under 5s yes. Which is already close to being a thing, because currently they die under 10s.

People telling me that they can sync all those high level skills appropriately, by how much? What are we talking about here exactly, because you do realize that getting 2-3 stacks of xenoglossy and Fouls of 600p, Flares, etc literally in sastasha is going to nuke everything down right? You can always tell me "oh yeah but the potency of those skills would be cut by half/whatever" and you'd still end up with jobs doing literally at least 50% or double of their actual power output at low level.

I system I could see perhaps is instead to have the system check the total potency per second gained by all the too high level abilities and then readjust the whole kit at low level with a negative coefficient modifier to readjust the final damage output, I don't know... But that sounds like a balance nightmare. But I mean why not?



I don't know how they do it in other MMOs. I know XIV and how its stat scaling works though. Maybe instead of telling me that they do it right because they do, you should start telling me how they make it right to begin with?
Pardon me, but you haven't answer the question about why it is bad to blitz through a low level, dated dungeon?

It's not satisfying to play low level dungeon with our current abilities kit anyway, why not just blitz it through?

There is zero incentive to rerun a low level, dated dungeon.

Having your job kit gutted only provide negative incentive to rerun a low level, dated dungeon especially when the reward itself is not even rewarding at all.

Before you say things like "Things don't have to always about reward, fun is the most important thing to have when play a game."

Here's the thing, FFXIV combat as well as gameplay in general is dogwater, boring, janky, unresponsive and not fun at all.

The only thing that make FFXIV stand out in seas of MMORPGs is one thing, monetization model.

And before you say things like "FFXIV is going to fall when there is MMORPG with similiar monetization model out there compete with FFXIV."

Like, have you how much yearly revenue BDO/Genshin has make compared to FFXIV? It's like comparing a boulder to a pebble.
If you are studio aim to make MMORPG, then why would you invest a tons of money to develop a MMORPG just to overthrow FFXIV, just for FFXIV's dogwater yearly revenue?
Of course you will develop a MMORPG to actively try to compete with BDO for hoping getting half of that BDO's yearly revenue.

Short answer: There would never be a MMORPG trying to compete with FFXIV.

And CBU3 is clearly understand that and capitalize upon it. Small yearly revenue as it maybe. But still a yearly revenue nonetheless.