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  1. #21
    Player
    ZiraZ's Avatar
    Join Date
    Dec 2021
    Posts
    536
    Character
    Zira Zira
    World
    Jenova
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by HikariKurosawa View Post
    They're both mid at best, the particle effects look umm.... undersaturated and extremely dated compared to the modern animations. It's like flare vs fire 4 on black mage. I hate casting flare because the animation feels so..... hollow? faded? dusty? I don't know the correct word but it just feels empty and weak compared to the newer animations that have substance to their particles. Wheeling thrust/fang and claw have the exact same dull empty particle effect. It's too translucent and not vibrant enough. Even geirskogul and nastrond could have their contrast and volume brought up a bit but I don't think those stand out enough to complain. They are extremely satisfying to use but still borderline dull and dated.

    True thrust is fine until you realize that raiden thrust exists and it is 10000x cooler. There's no reason it can't just be baseline then get "combo heaven's thrust: receive 1 charge of firstmind's focus and additional potency".

    I think nostalgia is something you value heavily maybe? Hard to say but we're not seeing the animations the same and I am pretty sure you just have bias. Playing with rose tinted glasses on.
    not everything needs vfx particle vomit like reaper, WT and F&C are flashy animations that make the character do really cool moves without looking excessive or way over the top
    changing these 3 spells seems like extra work for no reason when time could be invested into other things that need it a whole lot more, and I don't know what nostalgia and rose tinted glasses means in this context when the spell animations exist right now and for DT, so that doesn't even apply
    (2)
    Last edited by ZiraZ; 05-26-2024 at 07:13 PM.

  2. #22
    Player
    Zadood's Avatar
    Join Date
    Oct 2023
    Posts
    147
    Character
    Melinoire Morandy
    World
    Kujata
    Main Class
    Sage Lv 90
    Quote Originally Posted by Rekh View Post
    The "class-based" 123 skills that haven't been updated since ARR definitely need an upgrade, specially Warrior's. Glad Monk's finally getting those removed.
    What Monk need was not VFX galore upgrade, but rather animation and hitting sound upgrade.

    Bootshine only need hitting sound upgrade.
    True Strike and Snap Punch only need animation and hitting sound upgrade and add a little VFX to make hitting feedback loop better.

    CBU3 honestly can learn a thing or two from Tekken 8 character when it come to fist and leg attack animation.
    (0)

  3. #23
    Player
    HikariKurosawa's Avatar
    Join Date
    Jan 2021
    Posts
    746
    Character
    Hikaru Kurosawa
    World
    Ultros
    Main Class
    Dragoon Lv 95
    Quote Originally Posted by ZiraZ View Post
    not everything needs vfx particle vomit like reaper, WT and F&C are flashy animations that make the character do really cool moves without looking excessive or way over the top
    changing these 3 spells seems like extra work for no reason when time could be invested into other things that need it a whole lot more, and I don't know what nostalgia and rose tinted glasses means in this context when the spell animations exist right now and for DT, so that doesn't even apply
    I didn't say it should be as flashy or dense as reaper. Just a little bit more polished than it is now. The worst offenders in dragoon were already updated in dawntrail though so it's not too big of a deal.

    You are wilding if you think that wheeling thrust/fang and claw are some of the best animations in the game though. Vorpal thrust and disembowel have better animations now in dawntrail lol. Chaotic spring and heaven's thrust are both 1000% better too. They're supposed to be our combo finishers I just think they should have slightly more impact and presence than they currently do. I think their impact is not even the problem, just the presence of the particles is not there and it's kinda cheesy the way fang and claw plays out. The weapon itself does a single diagonal upswing and from that comes out 3 particle blade waves that look dated and are on different angles than the weapon's swing, then the weapon chains into a thrust that spawns a burst of lightning and weak feeling scaled serpents that fizzle forward and fade away.

    The nostalgia and rose tinted glasses in this context means, you are attached to something you've played with for a very long time and feel fond of because you're so used to it. It's human nature to resist change when you're used to something for so long.

    Wheeling thrust is pretty good but I'd like to see the serpent particles have more presence or vibrancy or something. At least wheeling thrust's animation matches what the weapon does though. Fang and claw is so bad.

    Keeping true thrust a button at all instead of replacing it with raiden thrust and giving it the combo effect I described is like "throwback to level 1.... member being level 1 lancer? wasn't that coool? gridania forest? heh. I member that"

    It's a bad animation. It's a level 1 animation. It is infinitely less satisfying than raiden thrust. Even the icon of true thrust makes me sick compared to raiden thrust. It's the same thing with aoe. We get this generic lancer weapon icon, and it upgrades into this awesome icon with gae bolg.
    (0)
    Last edited by HikariKurosawa; 05-26-2024 at 09:29 PM.

  4. #24
    Player
    aiqa's Avatar
    Join Date
    Jul 2019
    Posts
    318
    Character
    Eleasaid Seraqa
    World
    Zodiark
    Main Class
    White Mage Lv 100
    In particular older run/idle animations for older jobs look much worse to me than more recent job. For me own prefered classes Paladin has a bowlegged run animation, and White Mage run/idle animation looks stiff and awkward.
    (2)

  5. #25
    Player
    Zadood's Avatar
    Join Date
    Oct 2023
    Posts
    147
    Character
    Melinoire Morandy
    World
    Kujata
    Main Class
    Sage Lv 90
    Quote Originally Posted by aiqa View Post
    In particular older run/idle animations for older jobs look much worse to me than more recent job. For me own prefered classes Paladin has a bowlegged run animation, and White Mage run/idle animation looks stiff and awkward.
    I kinda wish there is an "evolved" version of job animation, not just skill animation, but also animation of weapon drawn, animation of walking and running with weapon drawn.

    NIN is kinda like that, before became NIN, Rogue/Thief has a more "Assassin from Assassin's Creeds" animation of running and walking with dagger drawn.

    Then when became NIN, the animation walking and running with dagger drawn changed into more NIN like. Not to mention jump animation with dagger drawn changed too.
    (1)

  6. #26
    Player
    Zadood's Avatar
    Join Date
    Oct 2023
    Posts
    147
    Character
    Melinoire Morandy
    World
    Kujata
    Main Class
    Sage Lv 90
    CBU3 please, a max level WoL is a seasoned, experienced fighter, there is absolutely zero reason why a max level WoL has a combat animation of a level 1 WoL or a WoL that just newly introduced to their jobs/class.

    Just update change most job's 123 combo rotation with a different one when a WoL's class has reached max level.

    And also, please add animation glamour as well, in case there are some folk who prefer an older animation over the newer one, especially Machinist.
    (2)

  7. #27
    Player
    Zordrage's Avatar
    Join Date
    Jun 2015
    Posts
    134
    Character
    Zordiark Darkeater
    World
    Omega
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Azureskies01 View Post
    Sam with sword out run animation is worst in the game, darks not even close.

    Sam sword out runing animation looks cool in my opinion. are we talking about the same thing ? because im talking about when you press the Sprint/Run skill.
    When you press the Sprint/Run skill DRKs look like the are about to fall over their sword... EVERY single asian MMO can make 2h Weapons look awesome when you run with it.. then you have FFxiv where DRK cant even hold it properly...

    Its literally eye cancer how it looks.
    (0)
    Limited and Exclusive content that gets removed from game is Wasted Content and Developer time in the long run.
    Change my Mind. (You can't)

  8. #28
    Player
    Roda's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    2,238
    Character
    Roda Tirhaalo
    World
    Balmung
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Zordrage View Post
    Sam sword out runing animation looks cool in my opinion. are we talking about the same thing ? because im talking about when you press the Sprint/Run skill.
    When you press the Sprint/Run skill DRKs look like the are about to fall over their sword... EVERY single asian MMO can make 2h Weapons look awesome when you run with it.. then you have FFxiv where DRK cant even hold it properly...

    Its literally eye cancer how it looks.
    Nah, there's walk, run and sprint.
    Walk is fine. Sprint is cool. Run is really awkward looking
    (0)
    ~sigh~

  9. #29
    Player
    Zadood's Avatar
    Join Date
    Oct 2023
    Posts
    147
    Character
    Melinoire Morandy
    World
    Kujata
    Main Class
    Sage Lv 90
    Quote Originally Posted by Zordrage View Post
    Sam sword out runing animation looks cool in my opinion. are we talking about the same thing ? because im talking about when you press the Sprint/Run skill.
    I m pretty sure he refer to the non-sprint run animation like Rean from Trail of Cold Steel I, which look like a beginner Samurai try too hard to impress others.

    Quote Originally Posted by Zordrage View Post
    EVERY single asian MMO can make 2h Weapons look awesome when you run with it.. then you have FFxiv where DRK cant even hold it properly...

    Its literally eye cancer how it looks.
    The thing is, most combat animation of FFXIV looks sucks compared to other asian MMO. Not just DRK, but caster animation looks bad too compared to other asian MMO as well.
    Bard from what I seen, is the only job animation is great so far.

    It's also does not help that some FFXIV combat animation is pretty gender based which can make some animation look bad if your character looks lean heavily on either masculine or feminine.

    For example,
    Male Roe/Au'ra holding WHM cane
    Fem Au'ra/Miqo'te holding GNB gunblade
    (0)

  10. #30
    Player Azureskies01's Avatar
    Join Date
    May 2024
    Posts
    158
    Character
    Azure Skies
    World
    Maduin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Zordrage View Post
    Sam sword out runing animation looks cool in my opinion. are we talking about the same thing ? because im talking about when you press the Sprint/Run skill.
    When you press the Sprint/Run skill DRKs look like the are about to fall over their sword... EVERY single asian MMO can make 2h Weapons look awesome when you run with it.. then you have FFxiv where DRK cant even hold it properly...

    Its literally eye cancer how it looks.
    run animation =/= sprint animation.
    (0)

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