I didn't say it should be as flashy or dense as reaper. Just a little bit more polished than it is now. The worst offenders in dragoon were already updated in dawntrail though so it's not too big of a deal.
You are wilding if you think that wheeling thrust/fang and claw are some of the best animations in the game though. Vorpal thrust and disembowel have better animations now in dawntrail lol. Chaotic spring and heaven's thrust are both 1000% better too. They're supposed to be our combo finishers I just think they should have slightly more impact and presence than they currently do. I think their impact is not even the problem, just the presence of the particles is not there and it's kinda cheesy the way fang and claw plays out. The weapon itself does a single diagonal upswing and from that comes out 3 particle blade waves that look dated and are on different angles than the weapon's swing, then the weapon chains into a thrust that spawns a burst of lightning and weak feeling scaled serpents that fizzle forward and fade away.
The nostalgia and rose tinted glasses in this context means, you are attached to something you've played with for a very long time and feel fond of because you're so used to it. It's human nature to resist change when you're used to something for so long.
Wheeling thrust is pretty good but I'd like to see the serpent particles have more presence or vibrancy or something. At least wheeling thrust's animation matches what the weapon does though. Fang and claw is so bad.
Keeping true thrust a button at all instead of replacing it with raiden thrust and giving it the combo effect I described is like "throwback to level 1.... member being level 1 lancer? wasn't that coool? gridania forest? heh. I member that"
It's a bad animation. It's a level 1 animation. It is infinitely less satisfying than raiden thrust. Even the icon of true thrust makes me sick compared to raiden thrust. It's the same thing with aoe. We get this generic lancer weapon icon, and it upgrades into this awesome icon with gae bolg.


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