A general change to combat animations I would like to see is a better blending of running/walking animations and the current attack you are preforming. The scooting in combat can look a little goofy.
A general change to combat animations I would like to see is a better blending of running/walking animations and the current attack you are preforming. The scooting in combat can look a little goofy.
Square enix should do something about interrupting Dancer's skill animations if they move any direction Specially their 1234 skills; the animations shouldn't cancel themselves if you move. I absolutely support what they did with Warrior's infuriate, you still see the full animation even if you move around or are already moving around.
I value skill animations when fighting than seeing myself cancel the animation just to run left/right/back/forward.
Last edited by Rekh; 05-26-2024 at 12:57 PM.
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