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  1. #1
    Player
    Zadood's Avatar
    Join Date
    Oct 2023
    Posts
    147
    Character
    Melinoire Morandy
    World
    Kujata
    Main Class
    Sage Lv 90
    To be fair, a lot of class animation look like an amatuer trying to use their weapon for the first time, especially if you pause frame by frame during GPose

    Samurai probably has the worst skill animation ESPECIALLY if you compare SAM's animation to other video game features katana wielding protagonist such as...

    MGS Revengeance
    Raiden and Jetstream Sam

    Nier Automata
    2B

    Sekiro Shadow Die Twice
    Sekiro

    Devil May Cry 3/4/5
    Vergil

    Especially when it come to a more traditional katana/kendo animation design, SAM's animation like an goofy adventure holding a katana for first time and decided to add as many flashy effect as possible to make up the amateurish animation, while Sekiro's animation is less flashy as FFXIV SAM, I will take Sekiro's Mortal Draw over SAM's Ogi-Namikiri any time and day
    (6)

  2. #2
    Player
    Roda's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    2,249
    Character
    Roda Tirhaalo
    World
    Balmung
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Zadood View Post
    To be fair, a lot of class animation look like an amatuer trying to use their weapon for the first time, especially if you pause frame by frame during GPose

    Samurai probably has the worst skill animation ESPECIALLY if you compare SAM's animation to other video game features katana wielding protagonist such as...

    MGS Revengeance
    Raiden and Jetstream Sam

    Nier Automata
    2B

    Sekiro Shadow Die Twice
    Sekiro

    Devil May Cry 3/4/5
    Vergil

    Especially when it come to a more traditional katana/kendo animation design, SAM's animation like an goofy adventure holding a katana for first time and decided to add as many flashy effect as possible to make up the amateurish animation, while Sekiro's animation is less flashy as FFXIV SAM, I will take Sekiro's Mortal Draw over SAM's Ogi-Namikiri any time and day
    Man, I can see what they were going for with SAM's animations. They're that very fantastical ACTION SLASH style choreography with lots of air time to suggest mobility and combat dynamics, but imo those airborne maneuvers really only work well when they are allowed some hang time with hit stop timing and dynamic camera angles and freeze frames to give them a bit of weight. With the speed of xiv's combat/rotations and how hits are received by enemies it just looks like someone LARPing in their yard with a $50 mall katana with all the short hops and oddly placed flourishes.
    Personally, I prefer a more grounded SAM fighting style (both figurative and literal. Keep ur feet on the floor and use the entire earth under you to power ur swings pls!!)
    (2)
    ~sigh~